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📄 program.cs

📁 GOF23种设计模式详细例子!附有详细的代码噢!
💻 CS
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using System;
using System.Reflection;

namespace AbstractFactoryExample
{
    class Program
    {
        static void Main(string[] args)
        {
            Patrix patrix = new Patrix();
            patrix.LoadScene("HalfPaper");
            patrix.LoadScene("Matrix");
        }
    }

    class Patrix
    {
        private PatrixSceneFactory GetGameScene(string gameSceneName)
        {
            return (PatrixSceneFactory)Assembly.Load("AbstractFactoryExample").CreateInstance("AbstractFactoryExample." + gameSceneName);
        }

        public void LoadScene(string gameSceneName)
        {
            PatrixSceneFactory psf = GetGameScene(gameSceneName);
            Texture texture = psf.CreateTexture();
            Model model = psf.CreateModel();
            model.FillTexture(texture);
        }
    }

    abstract class PatrixSceneFactory
    {
        public abstract Model CreateModel();

        public abstract Texture CreateTexture();
    }

    abstract class Model
    {
        public abstract void FillTexture(Texture texture);
    }

    abstract class Texture
    {

    }

    class HalfPaper : PatrixSceneFactory
    {
        public override Model CreateModel()
        {
            return new HalfPaperModel();
        }

        public override Texture CreateTexture()
        {
            return new HalfPaperTexture();
        }
    }

    class HalfPaperModel : Model
    {
        public HalfPaperModel()
        {
            Console.WriteLine("HalfPaper Model Created");
        }

        public override void FillTexture(Texture texture)
        {
            Console.WriteLine("HalfPaper Model is filled Texture");
        }
    }

    class HalfPaperTexture : Texture
    {
        public HalfPaperTexture()
        {
            Console.WriteLine("HalfPaper Texture Created");
        }
    }

    class Matrix : PatrixSceneFactory
    {
        public override Model CreateModel()
        {
            return new MatrixModel();
        }

        public override Texture CreateTexture()
        {
            return new MatrixTexture();
        }
    }

    class MatrixModel : Model
    {
        public MatrixModel()
        {
            Console.WriteLine("Matrix Model Created");
        }

        public override void FillTexture(Texture texture)
        {
            Console.WriteLine("Matrix Model is filled Texture");
        }
    }

    class MatrixTexture : Texture
    {
        public MatrixTexture()
        {
            Console.WriteLine("Matrix Texture Created");
        }
    }
}

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