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📄 networkserverinterface.java

📁 用java开发的一个实施策略游戏源码 值得学习一下
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.

	This file is part of Netwar.

	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

package netwar.network;
import netwar.game.Command;
import netwar.settings.PlayerSettings;
import netwar.settings.GlobalSettings;
import java.rmi.*;

/**
 * Remote interface for NetworkServer. The methods in here are remotely accessable by NetworkClients.
 * @author Group N2-Project Netwar
 * @author Jason Komutrattananon
 */
public interface NetworkServerInterface extends Remote{

	/**
	 * Sends the command the player made to the server
	 * @param playerNumber The number of the player that set the command.
	 * @param remotePlayersCommand The command the player made that needs to be broadcast to the server.
	 * @throws RemoteException In the case of not being able to connect or send data to the remote computer.
	 */
	public void setCommand(int playerNumber, Command remotePlayersCommand) throws RemoteException;

	/**
	 * Sends the networkClientInterface to the server so the server can talk back to the client without the host user having to input the ip address of the client
	 * @param Client The number of the player that set the command.
	 * @throws RemoteException In the case of not being able to connect or send data to the remote computer.
	 */
	public int callerID(NetworkClientInterface Client) throws RemoteException;

	/**
	 * Sends the settings the player made to the server.
	 * @param callingPlayer The number of the player that called the method.
	 * @param playerSettings The player's settings that will be sent to the server.
	 * @param GlobalSettings The global settings that will be sent to the server.
	 * @throws RemoteException In the case of not being able to connect or send data to the remote computer.
	 */
	public void broadcastSettings(int callingPlayer, PlayerSettings playerSettings, GlobalSettings globalSettings) throws RemoteException;
	
	/**
	 * Sends the chat message to its intended target.
	 * RMI type: Client
	 * @param chatMessage The message to be sent
	 * @param toWhom who to send it to
	 */
	public void sendChat(String chatMessage, boolean[] toWhom, int fromWhom) throws RemoteException;
	
	public boolean dropMeFromGame(int thisPlayersNumber) throws RemoteException;
}

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