📄 networkserverinterface.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.network;
import netwar.game.Command;
import netwar.settings.PlayerSettings;
import netwar.settings.GlobalSettings;
import java.rmi.*;
/**
* Remote interface for NetworkServer. The methods in here are remotely accessable by NetworkClients.
* @author Group N2-Project Netwar
* @author Jason Komutrattananon
*/
public interface NetworkServerInterface extends Remote{
/**
* Sends the command the player made to the server
* @param playerNumber The number of the player that set the command.
* @param remotePlayersCommand The command the player made that needs to be broadcast to the server.
* @throws RemoteException In the case of not being able to connect or send data to the remote computer.
*/
public void setCommand(int playerNumber, Command remotePlayersCommand) throws RemoteException;
/**
* Sends the networkClientInterface to the server so the server can talk back to the client without the host user having to input the ip address of the client
* @param Client The number of the player that set the command.
* @throws RemoteException In the case of not being able to connect or send data to the remote computer.
*/
public int callerID(NetworkClientInterface Client) throws RemoteException;
/**
* Sends the settings the player made to the server.
* @param callingPlayer The number of the player that called the method.
* @param playerSettings The player's settings that will be sent to the server.
* @param GlobalSettings The global settings that will be sent to the server.
* @throws RemoteException In the case of not being able to connect or send data to the remote computer.
*/
public void broadcastSettings(int callingPlayer, PlayerSettings playerSettings, GlobalSettings globalSettings) throws RemoteException;
/**
* Sends the chat message to its intended target.
* RMI type: Client
* @param chatMessage The message to be sent
* @param toWhom who to send it to
*/
public void sendChat(String chatMessage, boolean[] toWhom, int fromWhom) throws RemoteException;
public boolean dropMeFromGame(int thisPlayersNumber) throws RemoteException;
}
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