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📄 hexm.java

📁 用java开发的一个实施策略游戏源码 值得学习一下
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.

	This file is part of Netwar.

	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package netwar.mapper;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.*;
import netwar.game.GameObject;
import netwar.game.GameViewer;
import java.io.*;

/** This class represents a single hexagon-shaped region of game-space.
 * These regions are used to simplify path-finding algorithms,
 * graphical draw-order, and terrain logic and display.
 * A Hex may contain up to one GameObject at a time.
 * @author Group N2 - Project Netwar
 * @author Daniel Grund, with adjustments by Kyle Kakligian
 */
public class HexM {
	/** The square root of three, which is particularly relavent to hexagon geometry. */ 
	public static final double sqrt3 = Math.sqrt(3);
	private static HexM board[][];
	private static int radius;
	private GameObject occupant;
	private HexTypeM hexType;
	private static HexM baseLocations[] = new HexM[12];
        private boolean passable;
        public static Vector hexTypes = new LVector();
        private static final String IDENT = new String("Map File");
        //public static Vector gameObjectList = new LVector();
        public static Vector unitTypes = new LVector();
        //public static Vector gameObjectLocations = new LVector();

        public void addGameObject(GameObject go, int x, int y) {
            clear();
            go.newGameObjectM(go,x,y,3);
            enter(go);
        }
        /** takes care of removing the contained unit. (if it exists)
         */        
        public void clear() {
            if(occupant != null) {
                occupant.remove();
		occupant.killGraphics();
            }
                        
            occupant = null;
        }
        /** sets the HexType of this Hex
         */        
        public void setType(HexTypeM t) {
            hexType = t;
        }
	/** Initializes the board, which is a static array of Hex objects,
	 * designed to produce a hexagon of hexagons.
	 * Also initializes the HexType objects, and assigns them to the appropriate Hexes.
	 * @param rad The radius of the board in Hexes.
	 */
	public static void makeBoard(int rad) {
                hexTypes.clear();
                //gameObjectList.clear();
                unitTypes.clear();
                //gameObjectLocations.clear();
                ObjectComponent.curr = null;
                TileComponent.curr = null;
                
                if(netwar.Mapper.rightPanel != null)
                    netwar.Mapper.rightPanel.getList().removeAll();
		HexTypeM tile1 = new HexTypeM("tiles/template.gif", Color.orange, true);
		HexTypeM tile2 = new HexTypeM("tiles/template.gif", Color.blue, false);
		hexTypes.append(tile1);
                hexTypes.append(tile2);

		int i, j;
		radius = rad;
		board = new HexM[2 * radius - 1][];
		for(i = 0; i < radius; i++)
		{
			board[i] = new HexM[i + radius];
			for(j = 0; j < i + radius; j++) {
				board[i][j] = new HexM(tile1);
			}
		}
		for(i = radius; i < (2 * radius - 1); i++)
		{
			board[i] = new HexM[2 * radius - 1];
			for(j = i - (radius - 1); j < (2 * radius - 1); j++) {
				board[i][j] = new HexM(tile2);
			}
		}
                System.gc();
	}
        /** Loads a map file.
         */        
        public static void load() {
        }
        /** saves a map file.
         */        
        public static void save() {
            FileOutputStream ostream = null;
            javax.swing.JFileChooser chooser = new javax.swing.JFileChooser();
            int returnVal = chooser.showOpenDialog(netwar.Mapper.theApp);
            if(returnVal == javax.swing.JFileChooser.APPROVE_OPTION) {try {
                ostream = new FileOutputStream(chooser.getSelectedFile().getName());
                ObjectOutputStream p = new ObjectOutputStream(ostream);

                String types[] = new String[hexTypes.getLength()];
                int t = 0;
                for(hexTypes.goFirst(); hexTypes.isInList(); hexTypes.goNext()){
                    HexTypeM ht = (HexTypeM)hexTypes.get();
                    if(ht != null)
                        types[t] = ht.getClass().getName();
                    t++;
                }
                HexTypeStruct units[] = new HexTypeStruct[unitTypes.getLength()];
                t = 0;
                for(unitTypes.goFirst(); unitTypes.isInList(); unitTypes.goNext()){
                    TileComponent tc = (TileComponent)unitTypes.get();
                    if(tc != null)
                        units[t] = new HexTypeStruct(tc.fileName, tc.pass, tc.c);
                    t++;
                }
                GameObjectLocationStruct locs[] = GameObject.getLocationStruct();
                String sgo[] = GameObject.getLocationStructStrings();
                for(t = 0; t< sgo.length; t++) {
                    int i= 0;
                    while(i < units.length && !units[i].filename.equals(sgo[t])) i++;
                    
                    locs[t].unitIndex = i;
                }
                int hexIndexes[][] = new int[2 * radius - 1][];
		for(int i = 0; i < radius; i++) {
                    hexIndexes[i] = new int[i + radius];
                    for(int j = radius + i - 1; j >= 0; j--) {
                        int u = 0;
                        while(u < types.length && !types[u].equals(board[i][j].hexType.getClass().getName())) u++;
                        hexIndexes[i][j] = u;
                    }
		}
		for(int i = radius; i < (2 * radius - 1); i++) {
                    hexIndexes[i] = new int[2 * radius - 1];
                    for(int j = 1 - (radius - 1); j < (2 * radius - 1); j++) {
                        int u = 0;
                        while(u < types.length && !types[u].equals(board[i][j].hexType.getClass().getName())) u++;
                        hexIndexes[i][j] = u;
                    }
		}
                
                p.writeObject(IDENT);       // String
                p.writeInt(radius);         // int
                p.writeObject(types);       // String[]
                p.writeObject(units);       // HexTypeStruct[]
                p.writeObject(locs);        // GameObjectLocationStruct[]
                p.writeObject(hexIndexes);  // int[][]
                
                p.flush();
                ostream.close();
            } catch(Exception e) {
                System.out.println(e.getMessage());
                System.out.println(e);
            }
            }
        }
	/** Retrieves a Hex from the board.
	 * @param x The x part of the Hex coordinate of the desired hex.
	 * @param y The y part of the Hex coordinate of the desired hex.
	 * @return The desired Hex, or null if the coordinates are invalid.
	 */
	public static HexM getHex(int x, int y)
	{
		//Confirm validity
		if(x < 0 || x >= 2 * radius - 1 || y < 0 || y >= 2 * radius - 1 || (x < radius && y >= radius + x))
			return null;
		return board[x][y];
	}
	/** This constructor initializes the Hex according to a HexType's initializing data.
	 * @param h The HexType containing the data for this type of Hex.
	 */
	protected HexM(HexTypeM h) {
		hexType = h;
		passable = h.getPassable();
		occupant = null;
	}
	/** Draws all hexes onto GameViewer v.
	 * @param v A GameViewer seeking to display the entire map (or at least the visible portion).
	 */
	public static void draw(Graphics2D g)
	{
		int i, j;
		Point3D vm = new Point3D();
		for(i = 0; i < radius; i++)
		{
			for(j = radius + i - 1; j >= 0; j--)
			{
				vm = getMapPoint(i,j);
				board[i][j].hexType.draw(g, vm);
			}
		}
		for(i = radius; i < 2 * radius - 1; i++)
		{
			for(j = 2 * (radius - 1); j >= i - (radius - 1); j--)
			{
				vm = getMapPoint(i,j);
				board[i][j].hexType.draw(g, vm);
			}
		}
	}
	/** Draws all the GameObjects in the game onto GameViewer v.
	 * These are drawn in order from south to north to enable the Z-order to
	 * be preserved.
	 * @param v The GameViewer seeking to display all of the GameObjects.
	 */
	public static void drawGameObject(GameViewer v)
	{
		int i, j;
		Point3D vm = new Point3D();
		//if(x is within viewable range) {
		for(j = 2 * (radius - 1); j > radius - 1; j--)
		{
			for(i = j - (radius - 1); i <= 2 * (radius - 1); i++)
			{
				//if(y is within viewable range)
				if(board[i][j].occupant != null)
					board[i][j].occupant.draw(v);
			}
		//}
		}
		//if(x is within viewable range) {
		for(j = radius - 1; j >= 0; j--)
		{
			for(i = 0; i < radius + j; i++)
			{
				//if(y is within viewable range)
				if(board[i][j].occupant != null)
					board[i][j].occupant.draw(v);
			}
		//}
		}
	}
	/** Gets the ground-center of the Hex at hex coordinate (x,y).
	 * @param x The x part of the hex coordinate.
	 * @param y The y part of the hex coordinate.
	 * @return The ground-center of the specified hex.
	 */
	public static Point3D getMapPoint(int x, int y)
	{
		return (new Point3D(10 * sqrt3 * (-radius + x), 10 * (2 * y - radius - x + 1), 0));
	}
	/** Gets the Hex containing a game-space point, and alters the parameter
	 * to contain the hex coordinates, by storing the hex x in vr.x and the
	 * hex y in vr.y
	 * @param vr The game-space point to locate, and the storage space for the x and y.
	 * @return The Hex containing the game-space point.
	 */
	public static HexM getXY(Point3D vr)
	{
		vr.x = Math.round(vr.x/(10 * sqrt3) + radius);
		vr.y = Math.round((vr.y/10 + radius + vr.x - 1)/2);
		return getHex((int)vr.x, (int)vr.y);
	}
	/** Attempts to put the GameObject into this Hex.
	 * @param u The GameObject which is attempting to occupy the Hex.
	 * @return True if the GameObject was put into this Hex.
	 */
	public boolean enter(GameObject u) {
		if(occupant != null)
			return false;
		occupant = u;

		return true;
	}
	/** Removes the GameObject from the Hex, if it is the GameObject which was in the Hex.
	 * @param u The GameObject which is leaving the Hex.
	 */
	public void leave(GameObject u) {
		if(occupant != u)
			return;
		occupant = null;
	}
	/** Checks if the Hex is unoccupied.
	 * @return true if there is no GameObject in the Hex.
	 */
	public boolean isEmpty() {
		return (occupant == null);
	}
	/** Returns the GameObject which is in the Hex.
	 * @return the occupant, or null if the Hex is empty.
	 */
	public GameObject getOccupant() {
		return occupant;
	}
	/** Returns the Color to display on the minimap.
	 * @return A Color for use on the Minimap.
	 */
	public Color getMinimapColor() {
		return hexType.getColor();
	}
	/** Returns the size of a rectangle just big enough to contain one Hex.
	 * This size is stored into a Point2D as x = width, y = height.
	 * @return the Point2D containing the size of the rectangle.
	 */
	public static Point2D getHexDimension() {
		netwar.utils.vectorgraphics.Transform t = netwar.gui.HexViewer.getHexViewer().getTransform();
		return new Point2D(Math.abs(t.getPoint2D(HexTypeM.m_middleLeft).x * 2),
				Math.abs(t.getPoint2D(HexTypeM.m_topLeft).y * 2));
        }
        /** returns the Hex's HexType
         */        
        public HexTypeM getHexType() {
            return this.hexType;
        }
}

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