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📄 ballisticshell.java

📁 用java开发的一个实施策略游戏源码 值得学习一下
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.

	This file is part of Netwar.

	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package netwar.game.projectile;
import netwar.game.*;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.Color;

/** This projectile arcs through the air. When it falls to the ground, it explodes.
 * If it lasts out its duration, it explodes.
 * @author Group N2 - Project Netwar
 * @author Daniel Grund
 */
public class BallisticShell extends Projectile {
	/** Creates a new instance of BallisticShell */
	public BallisticShell() {
	}
	/** Deal damage to the target, if it is in range. */
	protected void Explode() {
		Point3D pt = new Point3D(enemy.locate());

		if(enemy.damageable()) {

			pt.doDifference(center);

			if((pt.getLength() - enemy.getWidth()) * (pt.getLength() - enemy.getWidth()) < radiusSquared)

			enemy.recieveDamage(damage);

		}

		Fizzle();
	}
    
	/** Move forward. Accelerate downward. Explode if it hits the ground. */
	protected void Update() {
		center.doSum(velocity);
		appearance.translate(velocity);
		velocity.z -= 1;
		if(center.z < 0) {
			center.z = 0;
			Explode();
		}
	}
   
	/** Ballistic Shell will explode if it's life runs out while in the air (doesn't happen)
	 * @return true
	 */
	protected boolean mustExplode() {
		return true;
	}        
	
	/** Make the GraphicThing appearance.  */
	protected void makeGraphics() {
		Point3D pt = new Point3D(velocity);
		Point3D pt1 = new Point3D(center);
		Point3D pt2 = new Point3D(center);
		pt.z = 0;
		pt.Normalize();
		appearance = new OrderedGraphicSet(
			new GraphicLine(pt1.getSum(pt), pt2.getDifference(pt), Color.yellow),
			3);
		pt.doCrossProduct(pt1.set(0,0,1));
		pt1.set(center);
		pt2.set(center);
		((OrderedGraphicSet)appearance).add(
			new GraphicLine(pt1.getSum(pt), pt2.getDifference(pt), Color.yellow),
			false);
		pt.set(0,0,1);
		pt1.set(center);
		pt2.set(center);
		((OrderedGraphicSet)appearance).add(
			new GraphicLine(pt1.doSum(pt), pt2.doDifference(pt), Color.yellow),
			false);
	}
	
}

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