📄 laser.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.game.projectile;
import netwar.game.*;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.Color;
/** This projectile flies straight. When it passes the target, it explodes.
* If it lasts out its duration, it explodes.
* @author Group N2 - Project Netwar
* @author Daniel Grund
*/
public class Laser extends Projectile {
Color col;
/** Creates a new instance of ProjectileDefault */
public Laser(Color c) {
//The following line has been removed temporarily until I can figure out why this hurts performance so much.
//netwar.Netwar.netwar.soundPlayer.play("sound/AttackCommand.wav");
col = c;
}
/** Deal damage to the target, if it is in range. */
protected void Explode() {
Point3D pt = new Point3D(enemy.locate());
if(enemy.damageable()) {
pt.z += enemy.getHeight() / 2;
pt.doDifference(center);
if(pt.getLength() - enemy.getWidth() < radiusSquared)
enemy.recieveDamage(damage);
}
Fizzle();
}
/** Move forward. Explode if it passes the enemies midpoint */
protected void Update() {
Point3D pt = new Point3D(enemy.locate());
pt.z += enemy.getHeight() / 2;
center.doSum(velocity);
pt.doDifference(center);
appearance.translate(velocity);
if(pt.getDotProduct(velocity) < 0)
Explode();
}
/** Projectile default will simply fizzle if its life runs out (highly unlikely)
* @return false
*/
protected boolean mustExplode() {
return false;
}
/** Make the GraphicThing appearance. */
protected void makeGraphics() {
appearance = new GraphicLine(new Point3D(center), center.getDifference(velocity), col);
}
}
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