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📄 gameviewer.java

📁 用java开发的一个实施策略游戏源码 值得学习一下
💻 JAVA
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/*
	Netwar
	Copyright (C) 2002  Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.

	This file is part of Netwar.

	Netwar is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Netwar is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Netwar; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

package netwar.game;
import java.awt.Color;
import java.awt.Image;
import netwar.utils.vectorgraphics.Point3D;

/** Interface for an object capable of displaying the contents of a game,
 * which are instances of Hex, GameObject and Projectile.
 * @author Group N2 - Project Netwar
 * @author Daniel Grund
 */
public interface GameViewer {
	/** This method sets the color for subsequent calls to drawLine and drawTriangle.
	 * @param c The color which subsequent render calls will be drawn in.
	 */
	public void setColor(Color c);
	/** This method draws a line segment on the GameViewer's display.
	 * The line segment is drawn from the pixel containing v1 to the pixel containing v2.
	 * @param v1 One end of the line in game-space
	 * @param v2 The other end of the line in game-space
	 */
	public void drawLine(Point3D v1, Point3D v2);
	/** This method draws a filled triangle on the GameViewer's display.
	 * The vertices are the pixels containing v1, v2, and v3.
	 * @param v1 One vertice in game-space.
	 * @param v2 A second vertice in game-space.
	 * @param v3 The third vertice in game-space.
	 */
	public void drawTriangle(Point3D v1, Point3D v2, Point3D v3);
	/** This method draws an image on the GameViewer's display.
	 * @param vr The point in game-space located at the center of where the image should appear.
	 * @param img The Image to display.
	 */
	public void drawImage(Point3D vr, Image img);
	/** This method returns the Transform which defines the game-space to screen-space conversion.
	 * This is used for both Z-Ordering and XY box checking.
	 */
	public netwar.utils.vectorgraphics.Transform getTransform();
	/** This method adds a GraphicThing into the list used by this GameViewer */
	public void add(netwar.utils.vectorgraphics.GraphicThing thing);
}

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