📄 playersettings.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.settings;
import java.io.Serializable;
import java.awt.Color;
/** STRUCT style class used for network coordination.
* Contains game initialization data for one Player.
* @author Group N2 - Project Netwar
* @author Daniel Grund
*/
public class PlayerSettings implements Serializable{
/** The color used by this player's GameObjects to differentiate them visually. */
public Color teamColor;
/** The name of this player, used for chat and other player to player interactions. */
public String teamName;
/** The units that this player can create */
public netwar.game.UnitSet unitSet;
/** Creates a new instance of PlayerSettings */
public PlayerSettings(Color c, String name) {
teamColor = c;
teamName = name;
}
}
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