📄 node.h
字号:
#ifndef _Node_h
#define _Node_h
#include "Common.h"
#include "NodeProperty.h"
class Agent;
class Link;
class SimEvent;
class Node;
ostream &operator<<(ostream &os, const Node &node);
class Node
{
private:
int mAID; /* which autonomous system this node belongs to; */
int mNodeID; /* node id; */
bool mActive;
set<int> mLinkSet; /* link list attached to this node */
list<Agent *> mAgentList; /* agent list attached to this node; */
map<int, Link *> mVLinkMap; /* virtual link list */
NodeProperty mNodeProperty; /* additional information of this node; */
public:
friend ostream &operator<<(ostream &os, const Node &node);
void reset(); /* reset mActive and mAgentList; */
Node();
void setType(int type);
int getType() const;
void setAID(int id);
int getAID() const;
void setID(int id);
int getID() const;
void setLinkTo(int id);
bool haveLinkTo(int id) const;
Link *getVLink(Agent *agent);
set<int> getLinkSet() const;
void setProperty(const NodeProperty &property);
NodeProperty getProperty() const;
list<Agent *> getAgentList() const;
bool isActive() const;
bool handle(SimEvent *event);
void attach(Agent *agent);
void detach(Agent *agent);
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -