📄 aaconnection.h
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#ifndef _AAConnection_h
#define _AAConnection_h
#define protect protected
#include "Common.h"
class Connection;
class Agent;
class AAConnection;
ostream &operator<<(ostream &os, const AAConnection &connection);
class AAConnection
{
protect:
bool mActive;
bool mLock; /* flag for bandwidth limitation, not have meaning here, always true */
Agent *mSource;
Agent *mDestination;
unsigned long mBandwidth;
unsigned long mBandwidthAtoB;
unsigned long mBandwidthBtoA;
unsigned long mBandwidthLock; /* the maxmum bandwidth you limited, if you don't want to limit bandwidth, just gave it a large value */
Connection *mConnection;
public:
friend ostream &operator<<(ostream &os, const AAConnection &connection);
AAConnection(Agent *agent1, Agent *agent2);
virtual ~AAConnection();
bool isActive() const;
unsigned long getBandwidth() const;
unsigned long getBandwidthFrom(const Agent *agent) const;
void setBandwidthFrom(const Agent *agent, unsigned long bandwidth);
bool isLock() const;
unsigned long getLockValue() const;
virtual long long adjustBandwidth(long long value, bool flag = false);
void activate(unsigned long value = UINT_MAX);
void inactivate();
};
#endif
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