📄 rocketcommand.java
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public class RocketCommand implements Command {
public RocketCommand() {
world = World.getInstance();
planeActor = BattlePlaneActor.getInstance();
}
public void execute(int xPos, int yPos) {
if (planeActor.getBattle_magic() >= 60) {
// 设置左边的导弹
Bullet lBulletFir = world.newBullet(11, xPos - (12 << 8), yPos
- (16 << 8), -2 << 8, 0);
lBulletFir.setMoveTimes(8); // 设置向左移动的时间间隔
Bullet lBulletTw = world.newBullet(11, xPos - (12 << 8), yPos
- (16 << 8), -4 << 8, 0);
lBulletTw.setMoveTimes(6);
Bullet lBulletThr = world.newBullet(11, xPos - (12 << 8), yPos
- (16 << 8), -8 << 8, 0);
lBulletThr.setMoveTimes(4);
// 设置右边的导弹
Bullet rBulletFir = world.newBullet(11, xPos + (12 << 8), yPos
- (16 << 8), 2 << 8, 0);
rBulletFir.setMoveTimes(8); // 设置向右移动的时间间隔
Bullet rBulletTw = world.newBullet(11, xPos + (12 << 8), yPos
- (16 << 8), 4 << 8, 0);
rBulletTw.setMoveTimes(6);
Bullet rBulletThr = world.newBullet(11, xPos + (12 << 8), yPos
- (16 << 8), 8 << 8, 0);
rBulletThr.setMoveTimes(4);
planeActor.setBattle_magic(planeActor.getBattle_magic() - 60); //减去魔法值
}
}
private World world;
private BattlePlaneActor planeActor;
}
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