program71dlg.cpp

来自「单机人对机器的游戏,共有23块宝石,两个人轮流取,看谁得到最后一块最大的为胜利者」· C++ 代码 · 共 355 行

CPP
355
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// program71Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "program71.h"
#include "program71Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};



void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgram71Dlg dialog

CProgram71Dlg::CProgram71Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CProgram71Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CProgram71Dlg)
	m_Caption1 = _T("");
	m_Caption2 = _T("");
	m_Caption3 = _T("");
	m_TXT = _T("");
	m_Radio = -1;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CProgram71Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CProgram71Dlg)
	DDX_Control(pDX, IDC_BUTSTART, m_IconStart);
	DDX_Control(pDX, IDC_BUTOK, m_IconOk);
	DDX_Control(pDX, IDC_BUTHELP, m_IconHelp);
	DDX_Control(pDX, IDC_BUTEXIT, m_IconExit);
	DDX_Text(pDX, IDC_EDIT1, m_Caption1);
	DDX_Text(pDX, IDC_EDIT2, m_Caption2);
	DDX_Text(pDX, IDC_EDIT3, m_Caption3);
	DDX_Text(pDX, IDC_EDITTXT, m_TXT);
	DDX_Radio(pDX, IDC_RADIO1, m_Radio);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CProgram71Dlg, CDialog)
	//{{AFX_MSG_MAP(CProgram71Dlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTEXIT, OnButexit)
	ON_BN_CLICKED(IDC_BUTOK, OnButok)
	ON_BN_CLICKED(IDC_BUTHELP, OnButhelp)
	ON_BN_CLICKED(IDC_BUTSTART, OnButstart)
	ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
	ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
	ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgram71Dlg message handlers

BOOL CProgram71Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

		OnButstart() ;


	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CProgram71Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CProgram71Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}

	//为按钮设置图标
	HICON hIcon1=AfxGetApp()->LoadIcon(IDI_BUT1);
	m_IconStart.SetIcon(hIcon1);
	HICON hIcon2=AfxGetApp()->LoadIcon(IDI_BUT2);
	m_IconOk.SetIcon(hIcon2);
	HICON hIcon3=AfxGetApp()->LoadIcon(IDI_BUT3);
	m_IconExit.SetIcon(hIcon3);
	HICON hIcon4=AfxGetApp()->LoadIcon(IDI_BUT4);
	m_IconHelp.SetIcon(hIcon4);
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CProgram71Dlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CProgram71Dlg::OnRadio2() 
{
	m_Radio=1;
}

void CProgram71Dlg::OnRadio1() 
{
	m_Radio=0;
}

void CProgram71Dlg::OnRadio3() 
{
		m_Radio=2;
}

void CProgram71Dlg::OnButexit() 
{
	CDialog::OnCancel();
}

void CProgram71Dlg::OnButok() 
{
	CString csTmp=m_TXT;
	int n;
	switch(m_nStart)
	{
	case 1:
		switch(m_Radio)
		{
		case 0:
			m_TXT="你想先取?那就开始吧!\r\n";
			m_bOrder=true;	
			break;
		case 1:
			m_TXT="让Betty先取?好吧,开始!\r\n";
			m_bOrder=false;	
			break;
		case 2:
		srand((unsigned)time( NULL));
			if(rand()%2>0)
			{
				m_TXT="扔硬币?\r\n正面朝上,你先取。\r\n";
				m_bOrder=true;
			}
			else
			{
				m_TXT="扔硬币?\r\n背面朝上,Betty先取。\r\n";
				m_bOrder=false;
			}
		default:
			break;
		//	return;
		}
		m_Caption1="取一块";
		m_Caption2="取两块";
		m_Caption3="取三块";
		m_nStart=2;
		m_Radio=0;
		m_nTotal=23;
		break;
	case 2:
		if(m_bOrder)
		{
			n=GetYou();		
			if(m_nTotal>0)
				m_TXT.Format("%s你取了%d块宝石,还剩%d块\r\n",csTmp,n,m_nTotal);
			else
			{
				m_TXT.Format("%s你取了%d块宝石.\r\n你拿到了最大的一块! 哈.....",csTmp,n);				
				m_nStart=0;	
			}
			csTmp=m_TXT;
			m_bOrder=FALSE;
		}
		if(m_nTotal>0)
		{
			n=GetBetty();
			if(m_nTotal>0)
				m_TXT.Format("%sBetty取了%d块宝石,还剩%d块\r\n",csTmp,n,m_nTotal);
			else
			{
				m_TXT.Format("%sBetty取了%d块宝石.\r\n她拿到了最大的一块,\r\n你输了,Wu..Wu.....",csTmp,n);				
				m_nStart=0;	
			}
			m_bOrder=TRUE;		
		}
		break;
	default:
		break;
	}

	UpdateData(FALSE);
		
}

void CProgram71Dlg::OnButhelp() 
{
	CAboutDlg dlgAbout;
	dlgAbout.DoModal();	
}

void CProgram71Dlg::OnButstart() 
{
		m_Caption1="你先取";		
		m_Caption2="Betty先取";
		m_Caption3="扔硬币吧";
		m_nStart=1;
		m_Radio=0;
		m_TXT="  你和朋友Betty出去探险,一起在山中找到一堆宝石,总共有23块,
			其中最大的一块价值远远超出了其他的的宝石。怎么分呢?\r\n  
			你们决定由双方的智慧来分取最大的一块。按约定,每人每次可以取1~3块,不能不取,
			也不能多取,最大的一块必须是最后一次取。\r\n  好了,开始发挥你的智慧吧。";

		UpdateData(FALSE);
}

int CProgram71Dlg::GetYou()
{
	int n;
	switch(m_Radio)
	{
		case 0:
			n=1;
			break;
		case 1:
			n=2;
			break;
		default:
			n=3;
	}
	if(n>m_nTotal)
		n=m_nTotal;
	m_nTotal=m_nTotal-n;
	return n;
}

int CProgram71Dlg::GetBetty()
{
	int n;
	if(m_nTotal%4==0)
	{	
		srand((unsigned)time( NULL));
		n=rand()%3+1;
	}
	else
		n=m_nTotal%4;
	m_nTotal=m_nTotal-n;
	return n;
}


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