📄 player.h
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#ifndef PLAYER_H
#define PLAYER_H
#include "Sprite.h"
// 定义玩家战机
class Player:public FighterPlane
{
double speed;
void Fire();
public:
int KillEnermy, Score;
enum ACTION { GO_LEFT, GO_UP, GO_RIGHT, GO_DOWN, GO_LEFT_UP, GO_LEFT_DOWN, GO_RIGHT_UP, GO_RIGHT_DOWN, STOP_MOVING, START_FIRING, STOP_FIRING, CHANGE_WEAPON};
Player(GameWorld *pgw, int x_value, int y_value);
void Update();
void ChangeWeapon();
void Action(ACTION NewAction);
};
#endif
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