📄 caudio.h
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///////////////////////////////////////////////////////////////////////////////
//
// CAudio.h
//
// Copyright (c) 2003 Forum Nokia. All rights reserved.
//
// Technology developed by Rocket Science Oy Ltd
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __CAUDIOPLAY_H__
#define __CAUDIOPLAY_H__
// INCLUDE FILES
#include <e32base.h>
#include <MdaAudioOutputStream.h>
#include <mda\common\audio.h>
// FORWARD DECLARATIONS
class MAudioSource;
// CLASS DECLARATION
/**
* A class ...
*
*/
class CAudio
: public CBase
, public MMdaAudioOutputStreamCallback
{
public:
/**
* Two-phased constructors
*/
static CAudio* NewL();
static CAudio* NewLC();
/**
* Destructor.
*/
~CAudio();
private:
/**
* Default constructor
*/
CAudio();
/**
* Second phase constructor
*/
void ConstructL();
private: // From MMdaAudioOutputStreamCallback
void MaoscOpenComplete( TInt aError );
void MaoscBufferCopied( TInt aError, const TDesC8& aBuffer );
void MaoscPlayComplete( TInt aError );
public: // New methods
/**
* Holds current error status.
* @return standard error code
*/
TInt Error();
/**
* Sets audio source.
* Audio source generates the actual sound.
* @param MAudioSource* Audio source
*/
void SetAudioSource( MAudioSource* aSource );
public: // Data members
CMdaAudioOutputStream* iStream; /// audio stream
TMdaAudioDataSettings iSet; /// audio stream settings
TInt iAudioBufferLen; /// audio buffer length
TInt16* iAudioBuffer; /// audio buffer
TPtrC8 iAudioPtr; /// pointer to audio buffer
TInt iError; /// global error value
MAudioSource* iAudioSource; /// audio source
};
#endif
// End of file
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