📄 汉诺塔dlg.cpp
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// 汉诺塔Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "汉诺塔.h"
#include "汉诺塔Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
number = 0;
pn = 0;
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_R3, OnR3)
ON_BN_CLICKED(IDC_R4, OnR4)
ON_BN_CLICKED(IDC_R5, OnR5)
ON_BN_CLICKED(IDC_R6, OnR6)
ON_BN_CLICKED(IDC_R7, OnR7)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
// 显示
ShowBg(&dc);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnButton2()
{
// TODO: Add your control notification handler code here
OnOK();
}
/* 此函数为移动的递归函数,现已不用
// 将a最上面的n个盘子移动到b
void CMyDlg::MoveDish(int n, int a, int b) {
if(1 == n){
// 移动盘子
int i = 1;
for(; i <= number ; i++){
if(a == dish[number - i]){
break;
}
}
if(i > number){
return ;
}
dish[number - i] = b;
Invalidate(FALSE); // 重绘
return ; // 完成
}
else{
MoveDish(n-1, a, (3-a-b));
MoveDish(1, a, b);
MoveDish(n-1, (3-a-b), b);
}
}
*/
// 将a最上面的n个盘子移动到b,实际移动了盘子返回0,只是进栈返回1
int CMyDlg::MoveDish(int n, int a, int b) {
if(1 == n){
// 移动盘子
int i = 1;
for(; i <= number ; i++){
if(a == dish[number - i]){
break;
}
}
if(i > number){
return 0;
}
dish[number - i] = b;
return 0; // 完成
}
else{
// 将要进行的操作进栈
opt[pn][0] = n-1;
opt[pn][1] = 3-a-b;
opt[pn][2] = b;
pn ++;
opt[pn][0] = 1;
opt[pn][1] = a;
opt[pn][2] = b;
pn ++;
opt[pn][0] = n-1;
opt[pn][1] = a;
opt[pn][2] = 3-a-b;
pn ++;
return 1;
}
}
void CMyDlg::OnButton1() {
// 开始演示
if(0 == number){
MessageBox("请选择盘子数!");
return ;
}
SetDishNumber(number); // 数据重置
MoveDish(number, 0, 2);
SetTimer(1015, 400, NULL); // 开始计时,每400毫秒一步
}
void CMyDlg::OnR3() {
// 设置三个盘子
SetDishNumber(3);
}
void CMyDlg::OnR4() {
// 设置四个盘子
SetDishNumber(4);
}
void CMyDlg::OnR5() {
// 设置五个盘子
SetDishNumber(5);
}
void CMyDlg::OnR6() {
// 设置六个盘子
SetDishNumber(6);
}
void CMyDlg::OnR7() {
// 设置七个盘子
SetDishNumber(7);
}
// 设置盘子个数
void CMyDlg::SetDishNumber(int n){
KillTimer(1015); // 停止计时
pn = 0; // 清空栈
number = n;
for(int i = 0; i < n ; i++){
dish[i] = 0; // 初始化每个盘子都在第一根柱子上
}
Invalidate(FALSE);//重绘
}
//显示
void CMyDlg::ShowBg(CDC * dc){
//显示背景
CDC pdc, ddc;
pdc.CreateCompatibleDC(dc); // 创建一个临时显示设备
ddc.CreateCompatibleDC(dc); // 创建一个加载盘子的临时显示设备
CBitmap bmp, * obmp;
bmp.LoadBitmap(IDB_BG); // 加载背景图片
obmp = pdc.SelectObject(&bmp); // 将图片显示在设备pdc上。
//显示盘子
int n[] = {0, 0, 0}; // 用于存放每个柱子已显示多少盘子
for(int i = 0; i < number ; i++){
CBitmap dbmp, * odbmp;
dbmp.LoadBitmap(IDB_B7 - i); // 加载从大到小第i个盘子图片
odbmp = ddc.SelectObject(&dbmp); // 将盘子显示在设备ddc上。
pdc.BitBlt(10 + 150*dish[i], 225 - n[dish[i]]*20, 140, 15, &ddc, 0, 0, SRCCOPY); // 将ddc拷贝到临时显示设备pdc对应位置上
n[dish[i]] ++;
ddc.SelectObject(odbmp); // 显示完毕,还原设备
}
dc->BitBlt(10, 10, 460, 260, &pdc, 0, 0, SRCCOPY); // 将pdc拷贝到程序显示设备dc上
pdc.SelectObject(obmp); // 显示完毕,还原设备
}
void CMyDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(pn > 0){
do{
pn --; // 出栈
}
while(1 == MoveDish(opt[pn][0], opt[pn][1], opt[pn][2])); // 没有进行操作,则继续出栈
Invalidate(FALSE); // 重绘
}
else{
KillTimer(1015);
}
CDialog::OnTimer(nIDEvent);
}
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