📄 slcontroller.java
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/*
* 好好学习,天天向上。
*
* 作者: 牛潇
* MSN: niuxiao@msn.com
* E-Mail: gniuxiao@gmail.com
* QQ: 19528689
*
* 创建日期: 2006-2-20
*/
import java.util.Random;
/**
*
* @author 牛潇
*/
public class slController
{
public static final int GAME_RUNNING = 1;
public static final int GAME_OVER = 2;
public static final int GAME_WIN = 3;
public static final int MINE = 0x1; // 有雷
public static final int KNOWN = 0x2; // 已经打开
public static final int FLAG = 0x4; // 标记为雷
public static final int UNKNOWN = 0x8; // 标记为问号
int gameState;
int row, col, mineCnt; // 多少行、列的雷、一共多少雷
int[][] map;
public slController(int row, int col, int mineCnt)
{
this.gameState = GAME_RUNNING;
this.row = row;
this.col = col;
this.mineCnt = mineCnt;
this.map = new int[row][col];
generateMines();
}
/**
* 挖雷
* @param r 行
* @param c 列
*/
public void uncover(int r, int c)
{
if ((map[r][c]&KNOWN) != 0)
return;
// 检查是否挖到了雷
if ((map[r][c]&MINE) != 0) {
gameState = GAME_OVER;
return;
}
map[r][c] |= KNOWN;
map[r][c] &= ~FLAG;
map[r][c] &= ~UNKNOWN;
// 检查是否胜利
int i,j,n;
n = 0;
for (i=0; i<row; ++i)
for (j=0; j<col; ++j)
if ((map[i][j]&KNOWN) != 0)
++n;
if (n+mineCnt == row*col) {
gameState = GAME_WIN;
return;
}
// 四周没有雷,继续扩展挖
if (surroundingMineCount(r,c) == 0) {
if (r!=0) uncover(r-1,c); // 上
if (r!=row-1) uncover(r+1,c); // 下
if (c!=0) uncover(r,c-1); // 左
if (c!=col-1) uncover(r,c+1); // 右
if (r!=0 && c!=0) uncover(r-1,c-1); // 左上
if (r!=row-1 && c!=0) uncover(r+1,c-1); // 左下
if (r!=0 && c!=col-1) uncover(r-1,c+1); // 右上
if (r!=row-1 && c!=col-1) uncover(r+1,c+1); // 右下
}
}
/**
* 根据当前标记的状态,标记为雷或者问号或者去掉标记
* @param r
* @param c
*/
public void mark(int r, int c)
{
if ((map[r][c]&KNOWN) != 0) // 已经打开的不能再标记了
return;
if ((map[r][c]&FLAG) != 0) {
map[r][c] &= ~FLAG;
map[r][c] |= UNKNOWN;
}
else if ((map[r][c]&UNKNOWN) != 0)
map[r][c] &= ~UNKNOWN;
else
map[r][c] |= FLAG;
}
public int surroundingMineCount(int r, int c)
{
int n = 0;
if (r!=0 && (map[r-1][c]&MINE)!=0) // 上
++n;
if (r!=row-1 && (map[r+1][c]&MINE)!=0) // 下
++n;
if (c!=0 && (map[r][c-1]&MINE)!=0) // 左
++n;
if (c!=col-1 && (map[r][c+1]&MINE)!=0) // 右
++n;
if (r!=0 && c!=0 && (map[r-1][c-1]&MINE)!=0) // 左上
++n;
if (r!=row-1 && c!=0 && (map[r+1][c-1]&MINE)!=0) // 左下
++n;
if (r!=0 && c!=col-1 && (map[r-1][c+1]&MINE)!=0) // 右上
++n;
if (r!=row-1 && c!=col-1 && (map[r+1][c+1]&MINE)!=0) // 右下
++n;
return n;
}
/**
* 剩下多少雷没有标记
*/
public int remainingMineCount()
{
int i,j,n;
n = mineCnt;
for (i=0; i<row; ++i)
for (j=0; j<col; ++j)
if ((map[i][j]&FLAG) != 0)
--n;
return n;
}
private void generateMines()
{
Random r = new Random();
r.setSeed(System.currentTimeMillis());
int n = mineCnt;
while (n != 0) {
int ri = Math.abs(r.nextInt())%row;
int rc = Math.abs(r.nextInt())%col;
if ((map[ri][rc]&MINE) != 0)
continue;
--n;
map[ri][rc] |= MINE;
}
int i,j;
}
}
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