📄 multimoveframe.h
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#if !defined(AFX_MULTIMOVEFRAME_H__C35510A0_655C_4BB3_B98E_BEA29CF25D88__INCLUDED_)
#define AFX_MULTIMOVEFRAME_H__C35510A0_655C_4BB3_B98E_BEA29CF25D88__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MultiMoveFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMultiMoveFrame frame
class CMultiMoveFrame : public CFrameWnd
{
DECLARE_DYNCREATE(CMultiMoveFrame)
protected:
public:
CMultiMoveFrame(); // protected constructor used by dynamic creation
// Attributes
public:
int x1, y1, x2, y2, v1, v2;
CBitmap * bmp1, * bmp2, * bmp3;
CDC * mdc;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultiMoveFrame)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CMultiMoveFrame();
// Generated message map functions
//{{AFX_MSG(CMultiMoveFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTIMOVEFRAME_H__C35510A0_655C_4BB3_B98E_BEA29CF25D88__INCLUDED_)
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