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📄 hangman_game.c

📁 Zword公司的Rabbit2000系列相关文件
💻 C
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/*******************************************************************************
   hangman_game.c

   Z-World 2004

   Description
   ===========
   This demonstrates some RabbitWeb capabilities.
   This is the child's word guessing game "hangman."

   Instructions
   =============
   1. Set the IP address according to your network set up in TCP_CONFIG.LIB.
   2. Compile and run the program
   3. Open the hangman webpage in your web browser using
      http://xxx.xxx.xxx.xxx where xxx... is the IP address.
      Playing instructions are self explanatory
*******************************************************************************/

/*
  Pick the predefined TCP/IP configuration for this sample.  See
  LIB\TCPIP\TCP_CONFIG.LIB for instructions on how to set the
  configuration.
*/
#memmap xmem
#define TCPCONFIG      1  // 1 = Ethernet static static
#define USE_RABBITWEB  1  // must define this before #use'ing RabbitWeb

#use "dcrtcp.lib"
#use "http.lib"
#use "rand.lib"

// load images and web page to xmem at compile time
#ximport "hangman_game.c"  Csourcecode
#ximport "/pages/hang.zhtml" index_html
#ximport "/pages/hang0.gif"  hang0gif
#ximport "/pages/hang1.gif"  hang1gif
#ximport "/pages/hang2.gif"  hang2gif
#ximport "/pages/hang3.gif"  hang3gif
#ximport "/pages/hang4.gif"  hang4gif
#ximport "/pages/hang5.gif"  hang5gif
#ximport "/pages/hang6.gif"  hang6gif
#ximport "/pages/zsource.html"  Zsourcecode

// Create resource table
SSPEC_RESOURCETABLE_START
   SSPEC_RESOURCE_XMEMFILE("/", index_html),
   SSPEC_RESOURCE_XMEMFILE("/index.zhtml", index_html),
   SSPEC_RESOURCE_XMEMFILE("/zsource.html", Zsourcecode),
   SSPEC_RESOURCE_XMEMFILE("/hangman_game.c", Csourcecode),
   SSPEC_RESOURCE_XMEMFILE("/hang0.gif", hang0gif),
   SSPEC_RESOURCE_XMEMFILE("/hang1.gif", hang1gif),
   SSPEC_RESOURCE_XMEMFILE("/hang2.gif", hang2gif),
   SSPEC_RESOURCE_XMEMFILE("/hang3.gif", hang3gif),
   SSPEC_RESOURCE_XMEMFILE("/hang4.gif", hang4gif),
   SSPEC_RESOURCE_XMEMFILE("/hang5.gif", hang5gif),
   SSPEC_RESOURCE_XMEMFILE("/hang6.gif", hang6gif)
SSPEC_RESOURCETABLE_END

// Define file handlers
// the default for '/'  must be first
SSPEC_MIMETABLE_START
   SSPEC_MIME_FUNC(".zhtml", "text/html", zhtml_handler),
   SSPEC_MIME(".html", "text/html"),
   SSPEC_MIME(".gif", "image/gif"),
   SSPEC_MIME(".c", "text/html")
SSPEC_MIMETABLE_END

struct Word
{
   char* clue;
   char* answer;
};

const struct Word WordList[] = {
   {"action", "drool"}, {"action", "forecast"}, {"action", "forget"},
   {"action", "jump"}, {"action", "panic"}, {"action", "design"},
   {"action", "snore"}, {"action", "talk"}, {"action", "walk"},
   {"action", "debug"}, {"action", "repair"}, {"action", "crash"},
   {"action", "solder"}, {"action", "surf"}, {"action", "hack"},
   {"animal", "aardvark"}, {"animal", "kangaroo"}, {"animal", "beaver"},
   {"animal", "bison"}, {"animal", "cardinal"}, {"animal", "hare"},
   {"animal", "cat"}, {"animal", "donkey"}, {"animal", "elephant"},
   {"animal", "koala"}, {"animal", "otter"}, {"animal", "rabbit"},
   {"animal", "raccoon"}, {"animal", "rodent"}, {"animal", "shark"},
   {"animal", "sheep"}, {"animal", "squirrel"}, {"animal", "tiger"},
   {"creature", "elf"}, {"creature", "hobbit"}, {"creature", "gremlin"},
   {"creature", "troll"}, {"creature", "unicorn"}, {"creature", "vampire"},
   {"creature", "werewolf"}, {"creature", "dragon"}, {"creature", "sasquatch"},
   {"food", "apple"}, {"food", "butter"}, {"food", "lettuce"},
   {"food", "cashew"}, {"food", "celery"}, {"food", "cheese"},
   {"food", "chestnut"}, {"food", "cream"},  {"food", "donut"},
   {"food", "grape"}, {"food", "honey"}, {"food", "icecream"},
   {"food", "hamburger"}, {"food", "milk"}, {"food", "noodle"},
   {"food", "orange"}, {"food", "pasta"}, {"food", "pizza"},
   {"food", "potato"}, {"food", "carrot"}, {"food", "sugar"},
   {"food", "tomatoes"}, {"food", "turnip"}, {"food", "chow mein"},
   {"game", "poker"}, {"game", "golf"}, {"game", "pacman"}, {"game", "chess"},
   {"game", "hangman"}, {"game", "blackjack"}, {"game", "craps"},
   {"game", "scrabble"},
   {"character", "superman"}, {"character", "frosty"}, {"character", "grinch"},
   {"character", "gumby"}, {"character", "pointy haired boss"},
   {"character", "popeye"}, {"character", "snoopy"}, {"character", "waldo"},
   {"character", "dilbert"},
   {"software", "compiler"}, {"software", "operating system"},
   {"software", "function"}, {"software", "data structure"},
   {"software", "infinite loop"}, {"software", "assembly"},
   {"software", "break point"}, {"software", "algorithm"},
   {"software", "array"}, {"software", "stack"},
   {"hardware", "microprocessor"}, {"hardware", "computer"},
   {"hardware", "ethernet"}, {"hardware", "oscillator"},
   {"hardware", "capacitor"}, {"hardware", "resistor"},
   {"hardware", "inductor"}, {"hardware", "transistor"},
   {"hardware", "flash"}, {"hardware", "transformer"}, {"hardware", "inverter"},
   {"hardware", "printed circuit"}, {"hardware", "ram"},{"hardware", "battery"},
   {"person", "donald knuth"}, {"person", "albert einstein"},
   {"person", "joe montana"}, {"person", "john kennedy"},
   {"person", "alan turing"}, {"person", "bill gates"}, {"person", "geek"},
   {"country", "south korea"}, {"country", "chile"},  {"country", "mexico"},
   {"country", "france"}, {"country", "germany"}, {"country", "netherlands"},
   {"country", "italy"}, {"country", "denmark"}, {"country", "sweden"},
   {"country", "united kingdom"}, {"country", "switzerland"},
   {"country", "austria"}, {"country", "poland"}, {"country", "india"},
   {"country", "japan"}, {"country", "czech republic"},  {"country", "taiwan"},
   {"country", "israel"}, {"country", "turkey"}, {"country", "argentina"},
   {"country", "brazil"}, {"country", "canada"},  {"country", "venezuela"},
   {"country", "spain"}, {"country", "belgium"}, {"country", "norway"},
   {"country", "russia"}, {"country", "finland"}, {"country", "estonia"},
   {"country", "latvia"}, {"country", "ukraine"}, {"country", "albania"},
   {"country", "lithuania"}, {"country", "singapore"}, {"country", "malaysia"},
   {"country", "philippines"}, {"country", "thailand"}, {"country", "serbia"},
   {"country", "malta"}, {"country", "greece"}, {"country", "romania"},
   {"country", "hungary"}, {"country", "luxembourg"}, {"country","bulgaria"},
   {"country", "new zealand"}, {"country", "south africa"},
   {"country", "colombia"}, {"country", "el salvador"},{"country", "indonesia"},
   {"country", "portugal"},{"country", "united states"}, {"country", "ireland"},
   {"country", "australia"}, {"country", "uruguay"}, {"country", "peru"},
   {"country", "paraguay"}, {"country", "ecuador"}, {"country", "bolivia"},
   {"profession","astronaut"}, {"profession", "programmer"},
   {"profession", "engineer"}, {"profession", "lawyer"},
   {"profession", "mechanic"}, {"profession", "soldier"},
   {"profession", "system administrator"},
   {"company", "zworld"}, {"company", "rabbit semiconductor"},
   {"company", "imagine tools"}, {"company", "softools"},
   {"subject", "geography"},{"subject", "combinatorics"},{"subject", "algebra"},
   {"subject", "calculus"},  {"subject", "physics"}, {"subject", "history"},
   {"subject", "psychology"}, {"subject", "chemistry"},
   {"tool", "hammer"}, {"tool", "logic analyzer"}, {"tool", "soldering iron"},
   {"tool", "saw"}, {"tool", "drill"}, {"tool", "lathe"}, {"tool", "shovel"},
   {"tool", "pliers"}, {"tool", "screwdriver"}, {"tool", "wrench"},
   {"tool", "oscilloscope"}, {"tool", "voltmeter"}, {"tool", "wire stripper"}
};

// Define web variables
struct Word * wrd;
char guess[20], newGuess[40], prompt[80], hint[20];
int  numUsedGuesses, mode, currentGIF, character;
#web character
#web prompt
#web newGuess
#web numUsedGuesses
#web hint
#web currentGIF
#web mode

main(){
   int correct, i;

   brdInit();

   //  sock_init initializes the TCP/IP stack.
   //  http_init initializes the web server.
   sock_init();
   http_init();

   tcp_reserveport(80);

   mode = -1;  // -1 = uninitialized

   while(1){

      if(mode== -1){
         InitializeGame();
         mode = 0;
      }

      http_handler();

      if(numUsedGuesses == 6){   // guesses used up
         mode = 1;
         numUsedGuesses = 0;
         strcpy(hint,wrd->answer);
      }

      if(character)  {  // new character entered
         correct = 0;   // assume incorrect guess

         // see if character is in word
         for(i = 0 ; i < strlen(wrd->answer) ; i++)  {
            if(wrd->answer[i] == (char)character) {
               guess[i] = newGuess[2*i] = (char)character;
               correct = 1;
            }
         }
         // see if word is guessed correctly
         if( !strcmpi(guess, wrd->answer) ){
            prompt[0] = 0;
            numUsedGuesses = 7; // 7 signals win
         }
         else if(correct == 0) {
            numUsedGuesses++;
            currentGIF++;       // use next GIF
            sprintf(prompt,"You have %d guesses left!", 6-numUsedGuesses);
         }
         character = 0;
      }
   }
}

InitializeGame(){
    int wordIndex, i;

    // randomly select word
    rand16_init((int)MS_TIMER);
    wordIndex = rand16() % (sizeof(WordList) / sizeof(WordList[0]));
    wrd = &WordList[wordIndex];

    memset(guess,0,sizeof(guess)); // zero out guess

    // intialize strings
    for(i=0; i<strlen(wrd->answer); i++){
      if(wrd->answer[i]==' '){ // check for space between words
      	newGuess[2*i] = ' ';  // newGuess is string with blanks between letters
      	guess[i] = ' ';       // guess is string only, needs blank too
      }
      else{
      	newGuess[2*i] = '_';  // underline blank
      }
      newGuess[2*i+1] = ' ';   // space
    }
    newGuess[2*i] = 0;         // NULL terminate guess
    guess[strlen(wrd->answer)] = 0;
    strcpy(hint,wrd->clue);    // set hint
    currentGIF = 0;            // start with hang0.gif
    character = 0;
    numUsedGuesses = 0;
    strcpy(prompt,"Guess a letter of the above unknown word.");
}

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