tcp_respond.c

来自「Zword公司的Rabbit2000系列相关文件」· C语言 代码 · 共 256 行

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/********************************************************************
	tcp_respond.c
	Z-World, 2001
 	(Adapted from Intellicom's tcp_respond.c)

 	This sample program is used with controller boards
 	equipped with ethernet, LCD and keypad.  A 122x32 pixel
 	display and 1x7 keypad module with LED's are assumed.
 	
	This program and tcp_send.c are to be executed on two different
	controller boards so that the two boards communicate with each other
	using a crossover cable.
	In the absence of a second board, pcsend.exe can be used
	on the PC console side at the command prompt.  This executable
	and source code is located in \samples\lcd_keypad\windows directory.

	This program waits for a message from another machine.  The message
	received is displayed on the LCD, and the user is allowed to respond
	by pressing a key on the keypad.  The response is then sent to the
	remote machine.
	
	Note: Currently only LEFT, UP and DOWN scroll keys are setup to
	      cause a response message. 
********************************************************************/
#class auto		// Change default: local vars now stored on stack.
#memmap xmem  // Required to reduce root memory usage 

fontInfo fi6x8;
windowFrame wholewindow;

/***********************************
 * Configuration                   *
 * -------------                   *
 * All fields in this section must *
 * be altered to match your local  *
 * network settings.               *
 ***********************************/

/*
 * Pick the predefined TCP/IP configuration for this sample.  See
 * LIB\TCPIP\TCP_CONFIG.LIB for instructions on how to set the
 * configuration.
 */
#define TCPCONFIG 1


// Port to listen on
#define PORT				4040

/********************************
 * End of configuration section *
 ********************************/

#memmap xmem
#use "dcrtcp.lib"

#define IGNORE 0x20

/*
 * General use Milli-sec delay function (don't use inside a co-statement).
 */
nodebug
void msDelay(unsigned int delay)
{
	auto unsigned long done_time;
	
	done_time = MS_TIMER + delay;
   while( (long) (MS_TIMER - done_time) < 0 );
} 

/*
 * Receive a message.  The connected socket and is sent back, and the need
 * for a response is indicated.
 */
void RecvMessage(tcp_Socket* tcpSock)
{
	auto char buffer[500];
	auto int numBytes;

	tcp_listen(tcpSock, PORT, 0, 0, NULL, 0);

	/* Wait for connection. */
	while( ! tcp_established( tcpSock ) )
	{
		if( ! tcp_tick( (sock_type *) tcpSock ) )
		{
			TextGotoXY(&wholewindow, 0, 0 );
			TextPrintf(&wholewindow, "Error: listen");
			return;
		}
	}

	/*  Wait for some data to appear, or an error... */
	while((numBytes = sock_fastread(tcpSock, buffer, sizeof(buffer))) == 0 )
	{
		if( ! tcp_tick( tcpSock ) || numBytes == -1 )
		{
			TextGotoXY(&wholewindow, 0, 0 );
			TextPrintf(&wholewindow, "Error: read");
			return;
		}
	}	
	// Display received from other controller
	glBlankScreen();
	TextGotoXY(&wholewindow, 0, 0 );
	TextPrintf(&wholewindow, "Message received:");
	buffer[numBytes] = '\0';
	TextGotoXY(&wholewindow, 0, 1 );
	TextPrintf(&wholewindow, "%s", buffer);
	
}   /* end RecvMessage() */


/*
 * Send the response to the remote machine
 */
void SendMessage(tcp_Socket *tcpSock, unsigned key, char* messages[])
{

	sock_write(tcpSock, messages[key], strlen(messages[key])+1);
	sock_close(tcpSock);
	while (tcp_tick(tcpSock) != 0);
	return;
}
	
void flashled(int led)
{
	switch (led)
	{
		case 0:  led = 0; break;
		case 1:  led = 1; break;
		case 2:  led = 2; break;
		case 3:  led = 3; break;
		default: led = 6;
	}
	dispLedOut(led,1);
	msDelay(400);
	dispLedOut(led,0);
	msDelay(400);
}

void initsystem()
{
		
	brdInit();
	dispInit();
	keypadDef();	
	glXFontInit(&fi6x8, 6, 8, 32, 127, Font6x8);
	TextWindowFrame(&wholewindow, &fi6x8, 0, 0, LCD_XS, LCD_YS);
	glBackLight(1);
}


void main(void)
{
	tcp_Socket tcpSock;
	char *messages[12];
	unsigned int key;    
	int i, send_response, test;

	// Initialize flag to indicate not ready to send response 
	send_response = FALSE;	

	// Initialize the message array with NULL pointers
	for (i = 0; i < (sizeof(messages)/sizeof(char*)); i++)
	{
		messages[i] = NULL;
	}

	// Define messages here--note that you only need define the messages
	// you will actually use.
	messages[0] = "I hear ya...";
	messages[1] = "Hello, there...";
	messages[2] = "It's a \"Rabbit\" Kind of place...";

	initsystem();
	sock_init();

	// Configure the upper row of keys on the keypad, in order
	// from left to right.
	for (i = 0; i < 7; i++)
	{
		// Only enable a key if there is a corresponding message
		if (messages[i] != NULL)
		{
			keyConfig ( i, ('0'+ i), 0, 0, 0, 0, 0 );
		}
		else
		{
			keyConfig ( i, IGNORE, 0, 0, 0, 0, 0 );
		}
	}

	while (1)
	{
		//	Process Keypad Press/Hold/Release
		costate
		{								
			keyProcess ();
			waitfor ( DelayMs(10) );
		}		
		
		costate
		{
			// Wait for a message from another device	
			if (send_response == FALSE)
			{
				glBlankScreen();
				TextGotoXY(&wholewindow, 0, 0 );
				TextPrintf(&wholewindow, "Waiting for a \nmessage to be sent!");

				// Function is blocking until a message is received
				RecvMessage(&tcpSock);

				// Received message, prompt user to continue
				TextGotoXY(&wholewindow, 0, 3 );
				TextPrintf(&wholewindow, "Press key to proceed");

				// Allow the keyProcess function(above costate) to execute before
				// checking for keypress.
				waitfor(DelayMs(10));

				// Check if a key has been pressed	
				waitfor ( key = keyGet() );	//	Wait for Keypress

				// Set flag to send respond back to controller that
				// sent the message.
				send_response = TRUE;
			}
		}

		costate
		{
			if(send_response)
			{
				glBlankScreen();
				TextGotoXY(&wholewindow, 0, 0 );
				TextPrintf(&wholewindow, "Press the key that \nis setup to send \nyour response...");						
				waitfor ( key = keyGet() );	//	Wait for Keypress

				// Flash Leds to indicate that a key has been pressed
				flashled(key - '0');

				// Only handle the keypress if it corresponds to a message and if
				// a response is currently needed
				if (key != IGNORE)
				{
					SendMessage(&tcpSock, (key - '0'), messages);
					send_response = FALSE;
				}
			}
		}
	}

}

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