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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>vtlib library: vtMeshFactory Class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"><link href="tabs.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.5 --><div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li id="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul></div><div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul></div><h1>vtMeshFactory Class Reference<br><small>[<a class="el" href="group__sg.html">Scene Graph</a>]</small></h1><!-- doxytag: class="vtMeshFactory" --><a href="classvtMeshFactory-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>The vtMeshFactory class makes it easy to create meshes with a lot of vertices. You simply provide vertices, and it will create as many meshes as necessary to contain them all.<p><dl compact><dt><b>Example:</b></dt><dd>This example produces a line strip with 10000 vertices. The factory is told to limit the number of vertices in a single primitive to 3000, so it will automatically produce four meshes with 3000, 3000, 3000, and 1000 vertices each. The meshes are automatically added to the indicated geometry node. <div class="fragment"><pre class="fragment"> { <a class="code" href="classvtGeom.html">vtGeom</a> *pLineGeom = <span class="keyword">new</span> <a class="code" href="classvtGeom.html">vtGeom</a>; <a class="code" href="classvtMeshFactory.html">vtMeshFactory</a> mf(pLineGeom, vtMesh::LINE_STRIP, 0, 3000, 1); mf.PrimStart(); <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 10000; i++) mf.AddVertex(<a class="codeRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a>(i,i,i)); mf.PrimEnd(); }</pre></div> </dd></dl><p><table border="0" cellpadding="0" cellspacing="0"><tr><td></td></tr><tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtMeshFactory.html#ad29b7049512119a31cfd1f53ec5184e">vtMeshFactory</a> (<a class="el" href="classvtGeom.html">vtGeom</a> *pGeom, vtMeshBase::PrimType ePrimType, int iVertType, int iMaxVertsPerMesh, int iMatIndex, int iExpectedVerts=-1)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtMeshFactory.html#37610f100693136e854b211c9d432537">vtMeshFactory</a> (<a class="el" href="classvtMesh.html">vtMesh</a> *pMesh)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtMeshFactory.html#32e57b1f3b786fde173c9e1eb0f067cd">PrimStart</a> ()</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtMeshFactory.html#e0c31db5eecfd4f7c44245974a3dac32">AddVertex</a> (const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &p)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtMeshFactory.html#05e4d953a9e7250a45617bc7b3b8a77f">PrimEnd</a> ()</td></tr></table><hr><h2>Constructor & Destructor Documentation</h2><a class="anchor" name="ad29b7049512119a31cfd1f53ec5184e"></a><!-- doxytag: member="vtMeshFactory::vtMeshFactory" ref="ad29b7049512119a31cfd1f53ec5184e" args="(vtGeom *pGeom, vtMeshBase::PrimType ePrimType, int iVertType, int iMaxVertsPerMesh, int iMatIndex, int iExpectedVerts=-1)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">vtMeshFactory::vtMeshFactory </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classvtGeom.html">vtGeom</a> * </td> <td class="mdname" nowrap> <em>pGeom</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>vtMeshBase::PrimType </td> <td class="mdname" nowrap> <em>ePrimType</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>iVertType</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>iMaxVertsPerMesh</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>iMatIndex</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>iExpectedVerts</em> = <code>-1</code></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Constructor.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>pGeom</em> </td><td>The geometry node which will receive the mesh object(s) that this factory will produce. </td></tr> <tr><td valign="top"></td><td valign="top"><em>ePrimType</em> </td><td>The type of mesh to produce. </td></tr> <tr><td valign="top"></td><td valign="top"><em>iVertType</em> </td><td>The vertex attributes for the meshes to produce. </td></tr> <tr><td valign="top"></td><td valign="top"><em>iMaxVertsPerMesh</em> </td><td>The largest number of vertices to allow in a single mesh. When this number is exceeded, the current mesh will be finished and another mesh begun. </td></tr> <tr><td valign="top"></td><td valign="top"><em>iMatIndex</em> </td><td>The material index of the mesh when it is added to the geometry node. </td></tr> <tr><td valign="top"></td><td valign="top"><em>iExpectedVerts</em> </td><td>If you know how many vertices will be mesh ahead of time, you can save a little time and memory by passing the number. </td></tr> </table></dl> </td> </tr></table><a class="anchor" name="37610f100693136e854b211c9d432537"></a><!-- doxytag: member="vtMeshFactory::vtMeshFactory" ref="37610f100693136e854b211c9d432537" args="(vtMesh *pMesh)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">vtMeshFactory::vtMeshFactory </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classvtMesh.html">vtMesh</a> * </td> <td class="mdname1" valign="top" nowrap> <em>pMesh</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Alternate, simpler constructor.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>pMesh</em> </td><td>The mesh which will receive all the vertices that this factory produces. </td></tr> </table></dl> </td> </tr></table><hr><h2>Member Function Documentation</h2><a class="anchor" name="e0c31db5eecfd4f7c44245974a3dac32"></a><!-- doxytag: member="vtMeshFactory::AddVertex" ref="e0c31db5eecfd4f7c44245974a3dac32" args="(const FPoint3 &p)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtMeshFactory::AddVertex </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> & </td> <td class="mdname1" valign="top" nowrap> <em>p</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Tell the factory to add a vertex to the current primitive. </td> </tr></table><a class="anchor" name="05e4d953a9e7250a45617bc7b3b8a77f"></a><!-- doxytag: member="vtMeshFactory::PrimEnd" ref="05e4d953a9e7250a45617bc7b3b8a77f" args="()" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtMeshFactory::PrimEnd </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Tell the factory to end a primitive. </td> </tr></table><a class="anchor" name="32e57b1f3b786fde173c9e1eb0f067cd"></a><!-- doxytag: member="vtMeshFactory::PrimStart" ref="32e57b1f3b786fde173c9e1eb0f067cd" args="()" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtMeshFactory::PrimStart </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Tell the factory to start a primitive. </td> </tr></table><hr size="1"><address style="align: right;"><small>Generated on Mon Jan 14 14:41:01 2008 for vtlib library by <a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.5 </small></address></body></html>
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