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</table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="1239715098c1bbeda1fa8ba6bcd64908"></a><!-- doxytag: member="vtMeshBase::AddVertexN" ref="1239715098c1bbeda1fa8ba6bcd64908" args="(const FPoint3 &amp;p, const FPoint3 &amp;n)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexN           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>p</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>n</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh, with a vertex normal.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="299cc4b17e7ffb00272413f5e9c7f674"></a><!-- doxytag: member="vtMeshBase::AddVertexN" ref="299cc4b17e7ffb00272413f5e9c7f674" args="(float x, float y, float z, float nx, float ny, float nz)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexN           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname" nowrap> <em>x</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>y</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>z</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>nx</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>ny</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>nz</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh, with a vertex normal.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="cf23de3f3a4451cddacd9ce8010366ca"></a><!-- doxytag: member="vtMeshBase::AddVertexNUV" ref="cf23de3f3a4451cddacd9ce8010366ca" args="(const FPoint3 &amp;p, const FPoint3 &amp;n, const FPoint2 &amp;uv)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexNUV           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>p</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>n</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint2.html">FPoint2</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>uv</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh, with a vertex normal and UV coordinates.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="359321a6df366ad6398e8c3fdb0d7af1"></a><!-- doxytag: member="vtMeshBase::AddVertexUV" ref="359321a6df366ad6398e8c3fdb0d7af1" args="(const FPoint3 &amp;p, const FPoint2 &amp;uv)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexUV           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>p</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint2.html">FPoint2</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>uv</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh, with UV coordinates.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="77982b1f4c7a08a50631924c196bf795"></a><!-- doxytag: member="vtMeshBase::AddVertexUV" ref="77982b1f4c7a08a50631924c196bf795" args="(const FPoint3 &amp;p, float u, float v)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexUV           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFPoint3.html">FPoint3</a> &amp;&nbsp;</td>          <td class="mdname" nowrap> <em>p</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>u</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>v</em></td>        </tr>        <tr>          <td class="md"></td>          <td class="md">)&nbsp;</td>          <td class="md" colspan="2"></td>        </tr>      </table>    </td>  </tr></table><table cellspacing="5" cellpadding="0" border="0">  <tr>    <td>      &nbsp;    </td>    <td><p>Adds a vertex to the mesh, with UV coordinates.<p><dl compact><dt><b>Returns:</b></dt><dd>The index of the vertex that was added. </dd></dl>    </td>  </tr></table><a class="anchor" name="3e46f55eeecc66e2bd0a40fa71d0146e"></a><!-- doxytag: member="vtMeshBase::AddVertexUV" ref="3e46f55eeecc66e2bd0a40fa71d0146e" args="(float x, float y, float z, float u, float v)" --><p><table class="mdTable" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top">int vtMeshBase::AddVertexUV           </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">float&nbsp;</td>          <td class="mdname" nowrap> <em>x</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>y</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>z</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>u</em>, </td>        </tr>        <tr>          <td class="md" nowrap align="right"></td>          <td class="md"></td>          <td class="md" nowrap>float&nbsp;</td>          <td class="mdname" nowrap> <em>v</em></td>        </tr>

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