📄 classvtbuilding3d.html
字号:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>vtlib library: vtBuilding3d Class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"><link href="tabs.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.5 --><div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li id="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="dirs.html"><span>Directories</span></a></li> </ul></div><div class="tabs"> <ul> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul></div><h1>vtBuilding3d Class Reference<br><small>[<a class="el" href="group__struct.html">Built Structures</a>]</small></h1><!-- doxytag: class="vtBuilding3d" --><!-- doxytag: inherits="vtBuilding,vtStructure3d" -->Inheritance diagram for vtBuilding3d:<p><center><img src="classvtBuilding3d__inherit__graph.png" border="0" usemap="#vtBuilding3d__inherit__map" alt="Inheritance graph"></center><map name="vtBuilding3d__inherit__map"><area doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtBuilding.html" shape="rect" coords="11,156,91,183" alt=""><area doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtStructure.html" shape="rect" coords="7,81,95,108" alt=""><area doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtTagArray.html" shape="rect" coords="8,7,94,33" alt=""><area href="classvtStructure3d.html" shape="rect" coords="115,156,216,183" alt=""></map><center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classvtBuilding3d-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>This class extends <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtBuilding.html">vtBuilding</a> with the abiliity to construct and operate on a 3D model of a parametric building. <p><table border="0" cellpadding="0" cellspacing="0"><tr><td></td></tr><tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#baeb840a3aa9a03a4dc2ade87c007af9">CreateNode</a> (<a class="el" href="classvtTerrain.html">vtTerrain</a> *pTerr)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7af3b7ffeedb91e43bb8cbcaf0ece6ff"></a><!-- doxytag: member="vtBuilding3d::GetGeom" ref="7af3b7ffeedb91e43bb8cbcaf0ece6ff" args="()" -->virtual <a class="el" href="classvtGeom.html">vtGeom</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#7af3b7ffeedb91e43bb8cbcaf0ece6ff">GetGeom</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Access the Geometry node for this structure, if it has one. <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#65a6a67f237e23233be10e408916db38">ShowBounds</a> (bool bShow)</td></tr><tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#dc101825790c7aac6ebea8917c3749de">AddWallSection</a> (<a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> *pEdge, bool bUniform, const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> &quad, float h1, float h2, float hf1=-1.0f)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#168c2b510db074fa911477c1ac82ed3d">AddHighlightSection</a> (<a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> *pEdge, const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> &quad)</td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classvtBuilding3d.html#dbdfb7b060e5f1a126aa33c2621a2f5a">AddDoorSection</a> (<a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> *pWall, vtEdgeFeature *pFeat, const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> &quad)</td></tr></table><hr><h2>Member Function Documentation</h2><a class="anchor" name="dbdfb7b060e5f1a126aa33c2621a2f5a"></a><!-- doxytag: member="vtBuilding3d::AddDoorSection" ref="dbdfb7b060e5f1a126aa33c2621a2f5a" args="(vtEdge *pWall, vtEdgeFeature *pFeat, const FLine3 &quad)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtBuilding3d::AddDoorSection </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> * </td> <td class="mdname" nowrap> <em>pEdge</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>vtEdgeFeature * </td> <td class="mdname" nowrap> <em>pFeat</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> & </td> <td class="mdname" nowrap> <em>quad</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"><code> [protected]</code></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Builds a door section. will also build the wall above the door to ceiling height. </td> </tr></table><a class="anchor" name="168c2b510db074fa911477c1ac82ed3d"></a><!-- doxytag: member="vtBuilding3d::AddHighlightSection" ref="168c2b510db074fa911477c1ac82ed3d" args="(vtEdge *pEdge, const FLine3 &quad)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtBuilding3d::AddHighlightSection </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> * </td> <td class="mdname" nowrap> <em>pEdge</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> & </td> <td class="mdname" nowrap> <em>quad</em></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"><code> [protected]</code></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Creates geometry for a highlighted area (an edge). </td> </tr></table><a class="anchor" name="dc101825790c7aac6ebea8917c3749de"></a><!-- doxytag: member="vtBuilding3d::AddWallSection" ref="dc101825790c7aac6ebea8917c3749de" args="(vtEdge *pEdge, bool bUniform, const FLine3 &quad, float h1, float h2, float hf1=-1.0f)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtBuilding3d::AddWallSection </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classvtEdge.html">vtEdge</a> * </td> <td class="mdname" nowrap> <em>pEdge</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>bool </td> <td class="mdname" nowrap> <em>bUniform</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>const <a class="elRef" doxygen="vtdata.tag:../vtdata/" href="../vtdata/classFLine3.html">FLine3</a> & </td> <td class="mdname" nowrap> <em>quad</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>vf1</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>vf2</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td class="md"></td> <td class="md" nowrap>float </td> <td class="mdname" nowrap> <em>hf1</em> = <code>-1.0f</code></td> </tr> <tr> <td class="md"></td> <td class="md">) </td> <td class="md" colspan="2"><code> [protected]</code></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Builds a wall, given material index, starting and end points, height, and starting height. </td> </tr></table><a class="anchor" name="baeb840a3aa9a03a4dc2ade87c007af9"></a><!-- doxytag: member="vtBuilding3d::CreateNode" ref="baeb840a3aa9a03a4dc2ade87c007af9" args="(vtTerrain *pTerr)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">bool vtBuilding3d::CreateNode </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classvtTerrain.html">vtTerrain</a> * </td> <td class="mdname1" valign="top" nowrap> <em>pTerr</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Creates the geometry for the building. Capable of several levels of detail (defaults to full detail). If the geometry was already built previously, it is destroyed and re-created.<p><dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>pTerr</em> </td><td>The terrain on which to plant the building. </td></tr> </table></dl><p>Implements <a class="el" href="classvtStructure3d.html#e79a8f82afaf9f9286d377e786abfd3e">vtStructure3d</a>. </td> </tr></table><a class="anchor" name="65a6a67f237e23233be10e408916db38"></a><!-- doxytag: member="vtBuilding3d::ShowBounds" ref="65a6a67f237e23233be10e408916db38" args="(bool bShow)" --><p><table class="mdTable" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top">void vtBuilding3d::ShowBounds </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">bool </td> <td class="mdname1" valign="top" nowrap> <em>bShow</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing="5" cellpadding="0" border="0"> <tr> <td> </td> <td><p>Display some bounding wires around the object to highlight it. <p>Reimplemented from <a class="el" href="classvtStructure3d.html#65a6a67f237e23233be10e408916db38">vtStructure3d</a>. </td> </tr></table><hr size="1"><address style="align: right;"><small>Generated on Mon Jan 14 14:41:00 2008 for vtlib library by <a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.5 </small></address></body></html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -