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This version still won't generate any code for the "assignment
statements" ... all it does is to eat characters until it sees
the 'e' for 'END.' But it sets the stage for what is to follow.
The next step, of course, is to flesh out the code for an
assignment statement. This is something we've done many times
before, so I won't belabor it. This time, though, I'd like to
deal with the code generation a little differently. Up till now,
we've always just inserted the Emits that generate output code in
line with the parsing routines. A little unstructured, perhaps,
but it seemed the most straightforward approach, and made it easy
to see what kind of code would be emitted for each construct.
However, I realize that most of you are using an 80x86 computer,
so the 68000 code generated is of little use to you. Several of
you have asked me if the CPU-dependent code couldn't be collected
into one spot where it would be easier to retarget to another
CPU. The answer, of course, is yes.
To accomplish this, insert the following "code generation"
routines:
{---------------------------------------------------------------}
{ Clear the Primary Register }
procedure Clear;
begin
EmitLn('CLR D0');
end;
{---------------------------------------------------------------}
{ Negate the Primary Register }
procedure Negate;
begin
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Load a Constant Value to Primary Register }
procedure LoadConst(n: integer);
begin
Emit('MOVE #');A*2A*
- 15 -
PA2A
WriteLn(n, ',D0');
end;
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name: char);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Push Primary onto Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{---------------------------------------------------------------}
{ Add Top of Stack to Primary }
procedure PopAdd;
begin
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Subtract Primary from Top of Stack }
procedure PopSub;
begin
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary }
procedure PopMul;
begin
EmitLn('MULS (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary }A62A6
- 16 -A*2A*
PA2A
procedure PopDiv;
begin
EmitLn('MOVE (SP)+,D7');
EmitLn('EXT.L D7');
EmitLn('DIVS D0,D7');
EmitLn('MOVE D7,D0');
end;
{---------------------------------------------------------------}
{ Store Primary to Variable }
procedure Store(Name: char);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{---------------------------------------------------------------}
The nice part of this approach, of course, is that we can
retarget the compiler to a new CPU simply by rewriting these
"code generator" procedures. In addition, we will find later
that we can improve the code quality by tweaking these routines a
bit, without having to modify the compiler proper.
Note that both LoadVar and Store check the symbol table to make
sure that the variable is defined. The error handler Undefined
simply calls Abort:
{--------------------------------------------------------------}
{ Report an Undefined Identifier }
procedure Undefined(n: string);
begin
Abort('Undefined Identifier ' + n);
end;
{--------------------------------------------------------------}
OK, we are now finally ready to begin processing executable code.
We'll do that by replacing the stub version of procedure
Assignment.
We've been down this road many times before, so this should all
be familiar to you. In fact, except for the changes associated
with the code generation, we could just copy the procedures from
Part VII. Since we are making some changes, I won't just copy
them, but we will go a little faster than usual.
The BNF for the assignment statement is:A62A6
- 17 -A*2A*
PA2A
<assignment> ::= <ident> = <expression>
<expression> ::= <first term> ( <addop> <term> )*
<first term> ::= <first factor> <rest>
<term> ::= <factor> <rest>
<rest> ::= ( <mulop> <factor> )*
<first factor> ::= [ <addop> ] <factor>
<factor> ::= <var> | <number> | ( <expression> )
This version of the BNF is also a bit different than we've used
before ... yet another "variation on the theme of an expression."
This particular version has what I consider to be the best
treatment of the unary minus. As you'll see later, it lets us
handle negative constant values efficiently. It's worth
mentioning here that we have often seen the advantages of
"tweaking" the BNF as we go, to help make the language easy to
parse. What you're looking at here is a bit different: we've
tweaked the BNF to make the CODE GENERATION more efficient!
That's a first for this series.
Anyhow, the following code implements the BNF:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
LoadVar(GetName)
else
LoadConst(GetNum);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Negative Factor }
procedure NegFactor;
begin
Match('-');A*2A*
- 18 -
PA2A
if IsDigit(Look) then
LoadConst(-GetNum)
else begin
Factor;
Negate;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Leading Factor }
procedure FirstFactor;
begin
case Look of
'+': begin
Match('+');
Factor;
end;
'-': NegFactor;
else Factor;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
PopMul;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
PopDiv;
end;
{---------------------------------------------------------------}
{ Common Code Used by Term and FirstTerm }
procedure Term1;
begin
while IsMulop(Look) do begin
Push;A*2A*
- 19 -
PA2A
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
Term1;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Leading Term }
procedure FirstTerm;
begin
FirstFactor;
Term1;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
PopAdd;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
PopSub;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;A*2A*
- 20 -
PA2A
begin
FirstTerm;
while IsAddop(Look) do begin
Push;
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
Store(Name);
end;
{--------------------------------------------------------------}
OK, if you've got all this code inserted, then compile it and
check it out. You should be seeing reasonable-looking code,
representing a complete program that will assemble and execute.
We have a compiler!
BOOLEANS
The next step should also be familiar to you. We must add
Boolean expressions and relational operations. Again, since
we've already dealt with them more than once, I won't elaborate
much on them, except where they are different from what we've
done before. Again, we won't just copy from other files because
I've changed a few things just a bit. Most of the changes just
involve encapsulating the machine-dependent parts as we did for
the arithmetic operations. I've also modified procedure
NotFactor somewhat, to parallel the structure of FirstFactor.
Finally, I corrected an error in the object code for the
relational operators: The Scc instruction I used only sets the
low 8 bits of D0. We want all 16 bits set for a logical true, so
I've added an instruction to sign-extend the low byte.
To begin, we're going to need some more recognizers:
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }A62A6
- 21 -A*2A*
PA2A
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
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