📄 objloader.java
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import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.Scene;
import java.awt.GraphicsConfiguration;
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import java.io.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class objLoader extends Applet {
public BranchGroup createSceneGraph(String filename) {
// Create the root of the branch graph
BranchGroup sceneRoot = new BranchGroup();
// Create a bounds for the background and lights
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the background Color
Color3f bgColor = new Color3f(1.0f, 1.0f, 1.0f);
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
sceneRoot.addChild(bg);
// Set up the global lights
// First, define the color of the lights
Color3f light1Color = new Color3f(0.0f, 1.0f,1.0f);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f);
Vector3f light2Direction = new Vector3f(-6.0f, -2.0f, -1.0f);
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
// Second, define the ambient light, and insert it in the branch
AmbientLight ambientLight = new AmbientLight(ambientColor);
ambientLight.setInfluencingBounds(bounds);
sceneRoot.addChild(ambientLight);
// Lastly, define the directional lights and insert it
DirectionalLight light1
= new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
sceneRoot.addChild(light1);
DirectionalLight light2
= new DirectionalLight(light2Color, light2Direction);
light2.setInfluencingBounds(bounds);
sceneRoot.addChild(light2);
// Create the scene's transform group node (starts as
// identity). Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Note, we DO
// NOT set the TRANSFORM_READ capability because we only do
// writes. Add it to the root of the branch graph
TransformGroup sceneTG = new TransformGroup();
sceneTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneRoot.addChild(sceneTG);
// Create an Alpha object that goes from 0 to 1 in 8 seconds,
// repeatedly.
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
// Create a new Behavior object that will rotate the scene
// add it into the scene graph.
Transform3D yAxis = new Transform3D();
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, sceneTG, yAxis,
0.0f, (float) Math.PI*2.0f);
rotator.setSchedulingBounds(bounds);
sceneTG.addChild(rotator);
// Load the object
TransformGroup objTG = new TransformGroup();
Transform3D objTrans = new Transform3D();
objTG.getTransform(objTrans);
objTrans.setScale( 0.6 );
objTG.setTransform(objTrans);
sceneTG.addChild(objTG);
int flags = ObjectFile.RESIZE;
ObjectFile f = new ObjectFile(flags, (float)(49.0 * Math.PI / 180.0));
Scene s = null;
try {
s = f.load(filename);
}
catch (FileNotFoundException e) {
System.err.println(e);
System.exit(1);
}
catch (ParsingErrorException e) {
System.err.println(e);
System.exit(1);
}
catch (IncorrectFormatException e) {
System.err.println(e);
System.exit(1);
}
//sceneTG.addChild(f);
objTG.addChild(s.getSceneGroup());
return sceneRoot;
}
public objLoader(String filename) {
filename="galleon.obj";
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c=new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph(filename);
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public static void main(String[] args) {
new MainFrame(new objLoader(null), 500, 400);
}
}
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