📄 textext.java
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.Font;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;
public class TexText extends Applet {
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
BoundingSphere bounds =new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the background Color
Color3f bgColor = new Color3f(1.0f, 1.0f, 1.0f);
Background bg = new Background(bgColor);
bg.setApplicationBounds(bounds);
objRoot.addChild(bg);
//环境光的使用
AmbientLight lightA = new AmbientLight();
lightA.setEnable(true);
lightA.setColor(new Color3f( 0.1f, 0.1f, 0.1f ));
lightA.setInfluencingBounds(bounds);
objRoot.addChild(lightA);
//方向光的使用
DirectionalLight lightD1 = new DirectionalLight();
lightD1.setDirection (new Vector3f(1.0f,.0f,0.0f));
lightD1.setColor (new Color3f(1.0f,1.0f,1.0f));
lightD1.setInfluencingBounds(bounds);
// customize DirectionalLight object
objRoot.addChild(lightD1);
Transform3D t3D = new Transform3D();
t3D.setTranslation(new Vector3f(0.0f, -0.2f, -3.0f));
TransformGroup objMove = new TransformGroup(t3D);
objRoot.addChild(objMove);
// Create the transform group node and initialize it to the
// identity. Add it to the root of the subgraph.
TransformGroup objSpin = new TransformGroup();
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objMove.addChild(objSpin);
Appearance textAppear = new Appearance();
PolygonAttributes polyAttrib = new PolygonAttributes();
polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
textAppear.setPolygonAttributes(polyAttrib);
TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR,
TexCoordGeneration.TEXTURE_COORDINATE_2);
textAppear.setTexCoordGeneration(tcg);
String filename = "brick.jpg";
TextureLoader myTL = new TextureLoader(filename, this);
ImageComponent2D myIC = myTL.getImage();
Texture2D myTex = (Texture2D)myTL.getTexture();
textAppear.setTexture(myTex);
// Create a simple shape leaf node, add it to the scene graph.
// Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1),
// new FontExtrusion());
Font3D font3D = new Font3D(new Font("宋体", Font.PLAIN, 1),
new FontExtrusion());
Text3D textGeom = new Text3D(font3D, new String("Java 3D"));
textGeom.setAlignment(Text3D.ALIGN_CENTER);
Shape3D textShape = new Shape3D();
textShape.setGeometry(textGeom);
textShape.setAppearance(textAppear);
objSpin.addChild(textShape);
return objRoot;
}
public TexText() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D=new Canvas3D(config);
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
// SimpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
}
// The following allows this to be run as an application
// as well as an applet
public static void main(String[] args) {
Frame frame = new MainFrame(new TexText(), 512, 200);
}
}
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