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📄 mycylinder.java

📁 java 3d 系列源码
💻 JAVA
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//MyCylinder.java
import java.applet.Applet;//可以插入html
import java.awt.BorderLayout;//窗口采用BorderLayout方式布局
import com.sun.j3d.utils.applet.MainFrame;//application
import com.sun.j3d.utils.geometry.Cylinder;//调用生成Cone的Utility
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.universe.*;//观测位置的设置
import javax.media.j3d.*;//核心类
import javax.vecmath.*;//矢量计算
import com.sun.j3d.utils.behaviors.mouse.*;
import java.awt.GraphicsConfiguration;
public class MyCylinder extends Applet {
  public BranchGroup createSceneGraph() {
    BranchGroup objRoot=new BranchGroup();//BranchGroup的一个对象objRoot(放置背景、灯光)
   // TransformGroup objTrans=new TransformGroup();//坐标系
   //objRoot.addChild(objTrans);
    
    BoundingSphere bounds=new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);//有效范围
    
    Color3f bgColor=new Color3f(0.0f,0.0f,0.0f);//背景颜色
    Background bg=new Background(bgColor);
      bg.setApplicationBounds(bounds);
    objRoot.addChild(bg);
    
    Color3f directionalColor=new Color3f(1.f,1.f,1.f);
    Vector3f vec=new Vector3f(0.f,0.f,-1.0f);
    DirectionalLight directionalLight=new DirectionalLight(directionalColor,vec);
    directionalLight.setInfluencingBounds(bounds);
    objRoot.addChild(directionalLight);
    
    Appearance app=new Appearance();//外观材质
    Material material=new Material();//圆锥颜色
      material.setEmissiveColor(new Color3f(1.0f,1.0f,0.0f));
      //material.setDiffuseColor(new Color3f(1.0f,1.0f,0.0f));//辐射光效果
    app.setMaterial(material);
    Cylinder cone=new Cylinder(.5f,1.0f,app);
    
    
    //objTrans.addChild(cone);
    objRoot.addChild(cone);
    
    //objRoot.compile();
    return objRoot;
  }
  
  public MyCylinder() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
    Canvas3D c=new Canvas3D(config);
    add("Center",c);
    add("Center",c);
    BranchGroup scene=createSceneGraph();
    SimpleUniverse u=new SimpleUniverse(c);
    u.getViewingPlatform().setNominalViewingTransform();
    u.addBranchGraph(scene);
  }
  
  public static void main(String[] args) {
    new MainFrame(new MyCylinder(),400,300);
  }
}//end of MyCylinder.java

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