📄 mybacklight.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__6D15A692_17DA_427F_878B_5DC8D8531F9A__INCLUDED_)
#define AFX_STDAFX_H__6D15A692_17DA_427F_878B_5DC8D8531F9A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <cpl.h>
#include <prsht.h>
#include <commctrl.h>
#include "resource.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__6D15A692_17DA_427F_878B_5DC8D8531F9A__INCLUDED_)
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