📄 luludlg.cpp
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// LULUDlg.cpp : implementation file
//
#include "StdAfx.h"
#include "LULU.h"
#include "LULUDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLULUDlg dialog
CLULUDlg::CLULUDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLULUDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLULUDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CLULUDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLULUDlg)
DDX_Control(pDX, IDC_BTN_PREVIOUS, m_btnPrevious);
DDX_Control(pDX, IDC_BTN_LAST, m_btnLast);
DDX_Control(pDX, IDC_EDIT_VOICE, m_edtVoice);
DDX_Control(pDX, IDC_EDIT_EMOTION, m_edtEmotion);
DDX_Control(pDX, IDC_BTN_INSERT, m_btnInsert);
DDX_Control(pDX, IDC_BTN_DELETE, m_btnDelete);
DDX_Control(pDX, IDC_BTN_REFRESHUPDATE, m_btnRefreshUpdatenew);
DDX_Control(pDX, IDC_BTN_FIRST, m_btnFirst);
DDX_Control(pDX, IDC_BTN_NEXT, m_btnNext);
DDX_Control(pDX, IDC_BTN_UPDATE, m_btnUpdate);
DDX_Control(pDX, IDC_EDIT_NUMBER, m_edtNumber);
DDX_Control(pDX, IDC_EDIT_CLASS, m_edtClass);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLULUDlg, CDialog)
//{{AFX_MSG_MAP(CLULUDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_FIRST, OnBtnFirst)
ON_BN_CLICKED(IDC_BTN_NEXT, OnBtnNext)
ON_BN_CLICKED(IDC_BTN_UPDATE, OnBtnUpdate)
ON_BN_CLICKED(IDC_BTN_REFRESHUPDATE, OnBtnRefreshupdate)
ON_BN_CLICKED(IDC_BTN_INSERT, OnBtnInsert)
ON_BN_CLICKED(IDC_BTN_DELETE, OnBtnDelete)
ON_BN_CLICKED(IDC_BTN_LAST, OnBtnLast)
ON_BN_CLICKED(IDC_BTN_PREVIOUS, OnBtnPrevious)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLULUDlg message handlers
BOOL CLULUDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_btnFirst.EnableWindow(TRUE);
m_btnNext.EnableWindow(FALSE);
m_btnUpdate.EnableWindow(FALSE);
// m_btnUpdate.EnableWindow(FALSE);
m_ds.InitData();
return TRUE; // return TRUE unless you set the focus to a control
}
void CLULUDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLULUDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLULUDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLULUDlg::LoadData()
{
m_edtClass.SetWindowText(m_ds.GetAsString("CLASS"));
m_edtVoice.SetWindowText(m_ds.GetAsString("VOICE"));
m_edtNumber.SetWindowText(m_ds.GetAsString("NUMBER"));
m_edtEmotion.SetWindowText(m_ds.GetAsString("EMOTION"));
}
BOOL CLULUDlg::IsNeedUpdate() //检查是否需要更新数据,是否要使能“OK”按钮
{
CString strTemp;
m_edtNumber.GetWindowText(strTemp);
if(strTemp!=m_ds.GetAsString("NUMBER"))
return TRUE;
m_edtVoice.GetWindowText(strTemp);
if(strTemp!=m_ds.GetAsString("VOICE"))
return TRUE;
m_edtClass.GetWindowText(strTemp);
if(strTemp!=m_ds.GetAsString("CLASS"))
return TRUE;
m_edtEmotion.GetWindowText(strTemp);
if(strTemp!=m_ds.GetAsString("EMOTION"))
return TRUE;
return FALSE;
}
void CLULUDlg::RefreshUpdateBtn() // 调用判断函数IsNeedUpdate() 看是否需要更新 刷新更新按钮,允许用户更新数据
{
// TODO: Add your control notification handler code here
if(IsNeedUpdate())
{
m_btnUpdate.EnableWindow(TRUE); //OK
}
else
{
m_btnUpdate.EnableWindow(FALSE);//OK
}
}
void CLULUDlg::RefreshView()//刷新界面上的“按钮和编辑框”是否有效
{
if(m_ds.IsBOF()||m_ds.IsEOF())
{
/*
m_edtClass.EnableWindow(FALSE);
m_edtNumber.EnableWindow(FALSE);
m_edtVoice.EnableWindow(FALSE);
m_edtEmotion.EnableWindow(FALSE);
*/
}
else
{
m_edtClass.EnableWindow(TRUE);
m_edtNumber.EnableWindow(TRUE);
m_edtVoice.EnableWindow(TRUE);
m_edtEmotion.EnableWindow(TRUE);
}
/*
m_btnFirst.EnableWindow(TRUE);
m_btnNext.EnableWindow(TRUE);
m_btnUpdate.EnableWindow(FALSE);
*/
if(m_ds.IsFirst())
{
m_btnFirst.EnableWindow(FALSE);
m_btnNext.EnableWindow(TRUE);
}
if(m_ds.IsLast())
{
m_btnNext.EnableWindow(FALSE);
m_btnFirst.EnableWindow(TRUE);
}
}
void CLULUDlg::OnBtnFirst()
{
// TODO: Add your control notification handler code here
if(m_ds.IsBOF()||m_ds.IsEOF())
{
m_edtNumber.SetWindowText("请输入");
}
else
{
m_ds.MoveFirst();
LoadData();//数据装载到编辑框
RefreshView();
}
}
void CLULUDlg::OnBtnNext()
{
// TODO: Add your control notification handler code here
m_ds.MoveNext();
LoadData();
RefreshView();
}
void CLULUDlg::OnBtnUpdate() //OK
{
// TODO: Add your control notification handler code here
CString strTemp;
m_edtClass.GetWindowText(strTemp);
m_ds.SetAsString("CLASS",strTemp);
m_edtNumber.GetWindowText(strTemp);
m_ds.SetAsString("NUMBER",strTemp);
//m_edtVoice.GetWindowText(strTemp);
//m_ds.SetAsString("VOICE",strTemp);
// m_edtEmotion.GetWindowText(strTemp);
// m_ds.SetAsString("EMOTION",strTemp);
m_ds.Update(); //更新数据库
m_btnUpdate.EnableWindow(FALSE);
}
void CLULUDlg::OnBtnRefreshupdate()
{
// TODO: Add your control notification handler code here
//检查是否需要更新数据,是否要使能“更新”按钮
RefreshUpdateBtn();
}
void CLULUDlg::OnBtnInsert()
{
// TODO: Add your control notification handler code here
CString strClass;
CString strNumber;
m_edtClass.GetWindowText(strClass);
m_edtNumber.GetWindowText(strNumber);
m_ds.New(strNumber,strClass);
LoadData();
RefreshView();
}
void CLULUDlg::OnBtnDelete()
{
// TODO: Add your control notification handler code here
if(!m_ds.IsBOF())
{
m_ds.Delete();
LoadData();
RefreshView();
}
}
void CLULUDlg::OnBtnLast()
{
// TODO: Add your control notification handler code here
m_ds.MoveLast();
LoadData();
RefreshView();
}
void CLULUDlg::OnBtnPrevious()
{
// TODO: Add your control notification handler code here
if(!m_ds.IsFirst())
{
m_ds.MovePrev();
LoadData();
RefreshView();
}
else
{
m_ds.MoveFirst();
LoadData();
RefreshView();
}
}
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