📄 pspparser.dsp
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# Microsoft Developer Studio Project File - Name="PspParser" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=PspParser - Win32 Debug
!MESSAGE Dies ist kein g黮tiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f黨ren Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "PspParser.mak".
!MESSAGE
!MESSAGE Sie k鰊nen beim Ausf黨ren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "PspParser.mak" CFG="PspParser - Win32 Debug"
!MESSAGE
!MESSAGE F黵 die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "PspParser - Win32 Release" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "PspParser - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "PspParser - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "PspParser - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "\Programme\bison" /I ".\PspParser" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "PspParser - Win32 Release"
# Name "PspParser - Win32 Debug"
# Begin Source File
SOURCE=.\psp_parser.c
# End Source File
# Begin Source File
SOURCE=.\psp_parser.h
# End Source File
# Begin Source File
SOURCE=.\psp_parser.y
!IF "$(CFG)" == "PspParser - Win32 Release"
!ELSEIF "$(CFG)" == "PspParser - Win32 Debug"
# Begin Custom Build
InputDir=.
InputPath=.\psp_parser.y
BuildCmds= \
if not "X%CYGWIN%"=="X" %CYGWIN%\H-i586-cygwin32\bin\bison\
--output=psp_parser.c -v -d -S "%CYGWIN%\share\bison.simple" -p pi3\
psp_parser.y \
if "X%CYGWIN%"=="X" bison --output=psp_parser.c -v -d -S\
"C:\Program Files\Cygnus\share\bison.simple" -p pi3 psp_parser.y \
"$(InputDir)\psp_parser.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\psp_parser.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\psp_scanner.cpp
# End Source File
# Begin Source File
SOURCE=.\psp_scanner.h
# End Source File
# Begin Source File
SOURCE=.\psp_scanner.l
!IF "$(CFG)" == "PspParser - Win32 Release"
!ELSEIF "$(CFG)" == "PspParser - Win32 Debug"
# Begin Custom Build
InputDir=.
InputPath=.\psp_scanner.l
"$(InputDir)\psp_scanner.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
d:\programme\bison\flex -B -d -i -Ppi3 -Sflex.skl -opsp_scanner.cpp\
psp_scanner.l
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
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