📄 fsentity.cpp
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/*____________________________________________________________________________*\
*
Copyright (c) 1997-2003 John Roy, Holger Zimmermann. All rights reserved.
These sources, libraries and applications are
FREE FOR COMMERCIAL AND NON-COMMERCIAL USE
as long as the following conditions are adhered to.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHORS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
*____________________________________________________________________________*|
*
* $Source: /cvsroot/pi3web/Pi3Web_200/Source/Base/FSEntity.cpp,v $
* $Date: 2003/05/13 18:41:55 $
*
Description:
\*____________________________________________________________________________*/
//$SourceTop:$
#include "FSEntity.h"
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
\*____________________________________________________________________________*/
FileSystemEntity::FileSystemEntity( const FileSystemEntity &tFSE )
: tFSType( tFSE.tFSType ),
pName( 0 ),
pExtension( 0 ),
sPath( tFSE.sPath ),
sPathRoot( tFSE.sPathRoot )
{
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
\*____________________________________________________________________________*/
FileSystemEntity::FileSystemEntity(
const FileSysType &tTheFSType,
const PIString &sFullPath )
: tFSType( tTheFSType ),
pName( 0 ),
pExtension( 0 ),
sPath( sFullPath ),
sPathRoot()
{
/* ---
strip trailing directory seperator characters from
sPath
--- */
int iLen = sPath.Len();
if ( iLen )
{
const char *pPath = sPath;
int i = iLen-1;
for(; i>=0 &&
InternalIsDirectorySeperatorCharacter( pPath[i] ); i--);
if ( i < (iLen-1) )
{
i++;
char *pTmp = DuplicateString( sPath );
if ( i<0 )
{ i=0; };
pTmp[i]='\0';
sPath = pTmp;
PI_DELETE( pTmp );
};
};
InternalPathRootFromPath(
sPathRoot,
sPath,
sPath.Len() );
}
/*____________________________________________________________________________*\
*
Function:
Synopsis: protected constructor
Description:
\*____________________________________________________________________________*/
FileSystemEntity::FileSystemEntity(
const PIString &sTheRootPath,
const FileSysType &tFSTheType
)
: tFSType( tFSTheType ),
pName( 0 ),
pExtension( 0 ),
sPath(),
sPathRoot( sTheRootPath )
{
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
This function attempts to rename internal data structures to point
to a sibling file in the same directory as the original file.
\*____________________________________________________________________________*/
void FileSystemEntity::NewFileInSamePathRoot( const char *pFileName )
{
assert( pFileName );
sPath=sPathRoot;
sPath.Concatenate( InternalDirectorySeperatorCharacter() );
sPath.Concatenate( pFileName );
pName=pExtension=0;
ExpireFileInformation();
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
Add a file to the end of the path. The current path then becomes
the directory above the file.
This method will take no special action if the filename to be
concatentated has zero length. This will have the effect of
concatenating the directory sperator character for this file system
to the end of the path.
\*____________________________________________________________________________*/
bool FileSystemEntity::ConcatenateFileToPath( const PIString &sFileName )
{
PIString sTmp;
tFSType.NormaliseFileName( sFileName, sTmp );
sPathRoot=sPath;
sPath.Concatenate( InternalDirectorySeperatorCharacter() );
sPath.Concatenate( sTmp );
pName=0;
pExtension=0;
InternalExpireFileInformation(); //? undefined when called from constructor
return true;
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
\*____________________________________________________________________________*/
const char *FileSystemEntity::GetName()
{
if ( !pName )
{
int iPathLen = sPath.Len();
int iPathRootLen = sPathRoot.Len();
assert( iPathLen>=iPathRootLen );
const char *pPath = sPath;
if ( iPathLen == iPathRootLen )
{
pName = pPath;
}
else
{
pName = &( pPath[ iPathRootLen ] );
if ( iPathRootLen )
{ pName++; };
};
};
return pName;
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
\*____________________________________________________________________________*/
const char *FileSystemEntity::GetExtension()
{
if ( !pExtension )
{
pExtension=tFSType.GetExtension( GetName() );
};
return pExtension;
}
/*____________________________________________________________________________*\
*
Function:
Synopsis:
Description:
\*____________________________________________________________________________*/
void FileSystemEntity::SetPath( const PIString &sNewPath )
{
sPath=sNewPath;
InternalPathRootFromPath( sPathRoot, sPath,
sPath.Len() );
}
/*____________________________________________________________________________*\
*
Function:
Synopsis: static, protected
Description:
Truncate filepath pPath to directory level assuming directory seperator
character cSeperator. Store result in sRoot
Given a full file path, its length and the directory seperator
character for this file system, generate the directory this file
exists in.
If the path is a directory (its ends with the directory seperator
character) then this the directory itself is the result of the
function.
\*____________________________________________________________________________*/
void FileSystemEntity::InternalPathRootFromPath(
PIString &sRoot, const char *pPath, int iPathLen )
{
if ( !pPath )
{ sRoot=PIString::Empty(); return; };
char *pC=DuplicateString( pPath, iPathLen );
assert( pC );
for( int i=iPathLen-1; i>=0; i--)
{
if ( InternalIsDirectorySeperatorCharacter( pC[i] ) )
{ pC[i]='\0'; break; };
};
sRoot=pC;
PI_DELETE( [] pC );
}
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