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📄 atmega16test.lst

📁 用AVR atmega16做的一个完整彩色LED控制程序
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    0103 E5CF      LDI	R28,0x5F
    0104 E0D4      LDI	R29,4
    0105 BFCD      OUT	0x3D,R28
    0106 BFDE      OUT	0x3E,R29
    0107 51C0      SUBI	R28,0x10
    0108 40D0      SBCI	R29,0
    0109 EA0A      LDI	R16,0xAA
    010A 8308      STD	Y+0,R16
    010B 2400      CLR	R0
    010C E6ED      LDI	R30,0x6D
    010D E0F0      LDI	R31,0
    010E E011      LDI	R17,1
    010F 34E0      CPI	R30,0x40
    0110 07F1      CPC	R31,R17
    0111 F011      BEQ	0x0114
    0112 9201      ST	R0,Z+
    0113 CFFB      RJMP	0x010F
    0114 8300      STD	Z+0,R16
    0115 EFE8      LDI	R30,0xF8
    0116 E0F1      LDI	R31,1
    0117 E6A0      LDI	R26,0x60
    0118 E0B0      LDI	R27,0
    0119 E012      LDI	R17,2
    011A 30E5      CPI	R30,5
    011B 07F1      CPC	R31,R17
    011C F021      BEQ	0x0121
    011D 95C8      LPM
    011E 9631      ADIW	R30,1
    011F 920D      ST	R0,X+
    0120 CFF9      RJMP	0x011A
    0121 940E0212  CALL	_main
_exit:
    0123 CFFF      RJMP	_exit
_Delay:
  j                    --> R20
  i                    --> R22
  tim                  --> R16
    0124 940E1BE8  CALL	push_gset2
FILE: D:\Ledcontrol\test\main.c
(0001) //ICC-AVR application builder : 2007-5-12 23:12:06
(0002) // Target : M16
(0003) // Crystal: 1.0000Mhz
(0004) 
(0005) #include <iom16v.h>
(0006) #include <macros.h>
(0007) #include <eeprom.h>
(0008) //#include <math.h>
(0009) 
(0010) #define 	uint 			unsigned int
(0011) #define 	uchar 			unsigned char
(0012) 
(0013) #define	TRUE	1
(0014) #define	FALSE	0
(0015) 
(0016) #define	VERSION_CONTROL	1
(0017) 
(0018) #define	YEAR_SETUP			0x07
(0019) #define	MONTH_SETUP		0x06
(0020) #define	DAY_SETUP			0x10
(0021) 
(0022) #define	INIT_YEAR			0x07
(0023) #define	INIT_MONTH			0x06
(0024) #define	INIT_DATE			0x10
(0025) #define	INIT_DAY			0x07
(0026) #define	INIT_HOUR			0x19
(0027) #define	INIT_MINUTE		0x07
(0028) #define	INIT_SECOND		0x00
(0029) #if 1
(0030) #define	 KEY_FUNCTION	0x43  //pc7 ,K1
(0031) #define	  KEY_UP  	   	0x83 //pc6 ,K2
(0032) #define	  KEY_DOWN  	0xc2  //pc0 ,K3
(0033) #define    KEY_K4			0xc1  //pc1 ,K4
(0034) #define    KEY_K1K4RST	0x41  //k1k4
(0035) #define    KEY_K3K4RST	0xc0  //k3k4
(0036) #else
(0037) #define	 KEY_UP	   	   	0xc2  //pc0 ,K2
(0038) #define	 KEY_DOWN  	   	0xc1 //pc1 ,K3
(0039) #define	 KEY_FUNCTION  0x83  //pc6 ,K1
(0040) #define    KEY_K4			0x43  //pc7 ,K4
(0041) #define    KEY_K1K4RST	0x03  //k1k4
(0042) #define    KEY_K3K4RST	0x41  //k3k4
(0043) #endif
(0044) 
(0045) #define	 KEY_RESET	   	0xd
(0046) #define	 MAXVAL_LENGHT		9999
(0047) //#define	 MINVAL_LENGHT		   	8
(0048) #define	 MINVAL_LENGHT		   	4
(0049) #define	 MAXVAL_KIND		   	112
(0050) #define	 MINVAL_KIND		   	0
(0051) 
(0052) 
(0053) #define	MODE_NOMALE		1
(0054) #define	MODE_LENGHT		2
(0055) #define	MODE_KIND			3
(0056) #define	MODE_PASSWORD	4
(0057) 
(0058) 
(0059) //#define	CLASSNUMBER		32
(0060) #define	CLASSNUMBER		4
(0061) 
(0062) //从前向后,正向。
(0063) #define	DIR0			0x00
(0064) 
(0065) //从后向前,反向。
(0066) #define	DIR1			0x04
(0067) 
(0068) //从中间向两边。
(0069) #define	DIR2			0x08
(0070) 
(0071) //从两边向中间。
(0072) #define	DIR3			0x0c
(0073) 
(0074) //整体
(0075) //#define	DIR4			0x40
(0076) 
(0077) //全彩
(0078) #define	KIND0			0x00
(0079) //慧星拖尾
(0080) #define	KIND1			0x10
(0081) //红-青-红
(0082) #define	KIND2			0x20
(0083) //六色刷色
(0084) #define	KIND3			0x30
(0085) //混合色
(0086) #define	KIND4			0x40
(0087) //三路交叠
(0088) #define	KIND5			0x50
(0089) //多彩
(0090) #define	KIND6			0x60
(0091) #define	KIND7			0x70
(0092) 
(0093) #define	ALLBLACK		0x95	//10010101  
(0094) #define	UNLOCKDATA		0x15	//00010101  
(0095) 
(0096) #define	SPEED0			0x00
(0097) #define	SPEED1			0x01
(0098) #define	SPEED2			0x02
(0099) #define	SPEED3			0x03
(0100) 
(0101) #define	PASSWORDLENGHT	6
(0102) #define	PASS_DISABLE		0xff
(0103) #define	PASSWORD_SETUP	0x11
(0104) #define	DATE_SETUP			0x22
(0105) #define	INVALE_SETUP		0x33
(0106) //#define	PASSWORD_ENTER	0x44
(0107) #define	MAXDATE			250
(0108) #define	MAXNUMBER			99
(0109) 
(0110) //typedef struct {
(0111) 	char 	ModeStatus;
(0112) 	char		CurrentKey;
(0113) 	char		BackKey;
(0114) 	char		K1Count;
(0115) 	uchar	K4Count;
(0116) 	char		CurrentKind;
(0117) 	char		val_kind;
(0118) 	uchar	Password_alarm;
(0119) 	uchar	Password_Enable;
(0120) 	uchar	PassDate_flag;	//0x11 : password setup  ;   0x22 : date setup
(0121) 	uint		val_lenght;
(0122) 	uint		BLenghtCount;
(0123) 	uint		FLenghtCount;
(0124) 	uint		HalfLenght;
(0125) 	uint		left;
(0126) 	uint		right;
(0127) 	uint		PwModify_flag;	
(0128) //}WORKLED;
(0129) 
(0130) //WORKLED WorkLed;
(0131) 
(0132) unsigned char		KindData[MAXVAL_KIND];
(0133) uchar			PasswordData[PASSWORDLENGHT];
(0134) uchar			DateValue[4];
(0135) uchar			DayData[2];
(0136) uchar			Oneday;
(0137) 
(0138) //uchar	tc1,tc2;
(0139) uchar	color1,color2,SI_Count;
(0140) 
(0141) /*
(0142) KindDataStr[MAXVAL_KIND][2]:
(0143) 
(0144) mode data 8bit; dir data 4bit + speed data 4bit
(0145)      1 byte                           2byte
(0146) 
(0147) speed data:    
(0148) 			0 -->speed 1
(0149) 			1 -->speed 2
(0150) 			2 -->speed 3
(0151) 			3 -->speed 4
(0152) dir data:
(0153) 			0 --> 正向
(0154) 			1 --> 反向
(0155) 			2 -->中间向两边
(0156) 			3 -->两边向中间
(0157) 			
(0158) */
(0159) #define		RBASE		0x94		//D2D1
(0160) #define		GBASE		0x85		//D6D5
(0161) #define		BBASE		0x91		//D4D3
(0162) #define		YBASE		0xbf&RBASE&GBASE
(0163) #define		WBASE		0xbf&RBASE&GBASE&BBASE
(0164) #define		RBBASE		0xbf&RBASE&BBASE
(0165) #define		GBBASE		0xbf&GBASE&BBASE
(0166) 
(0167) //亮00
(0168) #define		SDATA0		0x00
(0169) //灭01
(0170) #define		SDATA1		0x01
(0171) //渐暗10
(0172) #define		SDATA2		0x02
(0173) //渐明11
(0174) #define		SDATA3		0x03
(0175) 
(0176) #define		BDATA		0x80
(0177) #define		GBIT                 	4
(0178) #define		BBIT			2
(0179) #define		RBIT			0
(0180) 
(0181) //全彩
(0182) #define		ALLCOLOR	BDATA |(SDATA3<<GBIT)|(SDATA1<<BBIT)|(SDATA0<<RBIT)        //0xb1
(0183) 
(0184) #define		SEVENCOLOR0	BDATA |(SDATA3<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT) 
(0185) #define		SEVENCOLOR1	BDATA |(SDATA2<<GBIT)|(SDATA1<<BBIT)|(SDATA3<<RBIT) 
(0186) #define		SEVENCOLOR2	BDATA |(SDATA3<<GBIT)|(SDATA2<<BBIT)|(SDATA1<<RBIT) 
(0187) #define		SEVENCOLOR3	BDATA |(SDATA2<<GBIT)|(SDATA3<<BBIT)|(SDATA1<<RBIT) 
(0188) #define		SEVENCOLOR4	BDATA |(SDATA1<<GBIT)|(SDATA3<<BBIT)|(SDATA2<<RBIT) 
(0189) #define		SEVENCOLOR5	BDATA |(SDATA1<<GBIT)|(SDATA2<<BBIT)|(SDATA3<<RBIT) 
(0190) 
(0191) #define		THREECOLORR	BDATA |(SDATA1<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT) 
(0192) #define		THREECOLORG	BDATA |(SDATA2<<GBIT)|(SDATA1<<BBIT)|(SDATA1<<RBIT) 
(0193) #define		THREECOLORB	BDATA |(SDATA1<<GBIT)|(SDATA2<<BBIT)|(SDATA1<<RBIT) 
(0194) 
(0195) #define		THREECOLORR1	BDATA |(SDATA3<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT) 
(0196) #define		THREECOLORG1	BDATA |(SDATA1<<GBIT)|(SDATA3<<BBIT)|(SDATA2<<RBIT) 
(0197) #define		THREECOLORB1	BDATA |(SDATA2<<GBIT)|(SDATA3<<BBIT)|(SDATA1<<RBIT) 
(0198) 
(0199) #define		ALLCOLOR0		BDATA |(SDATA3<<GBIT)|(SDATA1<<BBIT)|(SDATA0<<RBIT) 
(0200) #define		ALLCOLOR4		BDATA |(SDATA1<<GBIT)|(SDATA0<<BBIT)|(SDATA3<<RBIT) 
(0201) #define		ALLCOLOR3		BDATA |(SDATA0<<GBIT)|(SDATA3<<BBIT)|(SDATA1<<RBIT) 
(0202) #define		ALLCOLOR2		BDATA |(SDATA3<<GBIT)|(SDATA0<<BBIT)|(SDATA1<<RBIT) 
(0203) #define		ALLCOLOR1		BDATA |(SDATA0<<GBIT)|(SDATA1<<BBIT)|(SDATA3<<RBIT) 
(0204) #define		ALLCOLOR5		BDATA |(SDATA1<<GBIT)|(SDATA3<<BBIT)|(SDATA0<<RBIT) 
(0205) #if 1
(0206) #define		ALLSTAR0		BDATA |(SDATA1<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT)        //red
(0207) #define		ALLSTAR1		BDATA |(SDATA2<<GBIT)|(SDATA1<<BBIT)|(SDATA1<<RBIT)        //green
(0208) #define		ALLSTAR2		BDATA |(SDATA1<<GBIT)|(SDATA2<<BBIT)|(SDATA1<<RBIT)        //blue
(0209) #define		ALLSTAR3		BDATA |(SDATA1<<GBIT)|(SDATA2<<BBIT)|(SDATA2<<RBIT)        //0xb1
(0210) #define		ALLSTAR4		BDATA |(SDATA2<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT)        //0xb1
(0211) #define		ALLSTAR5		BDATA |(SDATA2<<GBIT)|(SDATA2<<BBIT)|(SDATA1<<RBIT)        //0xb1
(0212) #define		ALLSTAR6		BDATA |(SDATA2<<GBIT)|(SDATA2<<BBIT)|(SDATA2<<RBIT)        //0xb1
(0213) 
(0214) #else
(0215) #define		ALLSTAR0		BDATA |(SDATA1<<GBIT)|(SDATA1<<BBIT)|(SDATA0<<RBIT)        //red
(0216) #define		ALLSTAR1		BDATA |(SDATA0<<GBIT)|(SDATA1<<BBIT)|(SDATA1<<RBIT)        //green
(0217) #define		ALLSTAR2		BDATA |(SDATA1<<GBIT)|(SDATA0<<BBIT)|(SDATA1<<RBIT)        //blue
(0218) #define		ALLSTAR3		BDATA |(SDATA1<<GBIT)|(SDATA0<<BBIT)|(SDATA0<<RBIT)        //0xb1
(0219) #define		ALLSTAR4		BDATA |(SDATA0<<GBIT)|(SDATA1<<BBIT)|(SDATA0<<RBIT)        //0xb1
(0220) #define		ALLSTAR5		BDATA |(SDATA0<<GBIT)|(SDATA0<<BBIT)|(SDATA1<<RBIT)        //0xb1
(0221) #endif
(0222) //#define		UNITEC0		BDATA |(SDATA1<<GBIT)|(SDATA3<<BBIT)|(SDATA2<<RBIT)        //red
(0223) //#define		UNITEC1		BDATA |(SDATA3<<GBIT)|(SDATA1<<BBIT)|(SDATA2<<RBIT)        //green
(0224) //#define		UNITEC2		BDATA |(SDATA2<<GBIT)|(SDATA1<<BBIT)|(SDATA3<<RBIT)        //blue
(0225) #define		UNITEC0		BDATA |(SDATA1<<GBIT)|(SDATA1<<BBIT)|(SDATA0<<RBIT)        //red
(0226) #define		UNITEC1		BDATA |(SDATA0<<GBIT)|(SDATA1<<BBIT)|(SDATA1<<RBIT)        //green
(0227) #define		UNITEC2		BDATA |(SDATA1<<GBIT)|(SDATA0<<BBIT)|(SDATA1<<RBIT)        //blue
(0228) #define		UNITEC3		BDATA |(SDATA2<<GBIT)|(SDATA3<<BBIT)|(SDATA1<<RBIT)        //0xb1
(0229) #define		UNITEC4		BDATA |(SDATA1<<GBIT)|(SDATA2<<BBIT)|(SDATA3<<RBIT)        //0xb1
(0230) #define		UNITEC5		BDATA |(SDATA3<<GBIT)|(SDATA2<<BBIT)|(SDATA1<<RBIT)        //0xb1
(0231) 
(0232) 
(0233) #define		ALL_ID			0
(0234) #define		STAR_ID		1
(0235) #define		SIX_ID			2
(0236) #define		SEVEN_ID		3
(0237) //整体三路交叠渐变
(0238) #define		THREE_ID		4
(0239) //三路交叠飘动
(0240) #define		THREE1_ID		5
(0241) //整体全彩渐变
(0242) #define		ALLCOLOR_ID	6
(0243) //混合色交叠渐变
(0244) #define		UNITEC_ID		7
(0245) 
(0246) 
(0247) const unsigned char KindGroudData[8][7]=
(0248) {
(0249) //全彩
(0250) 	{ALLCOLOR0,ALLCOLOR1,ALLCOLOR2,ALLCOLOR3,ALLCOLOR4,ALLCOLOR5,0x00},
(0251) 
(0252) //慧星拖尾
(0253) 	{ALLSTAR0,ALLSTAR1,ALLSTAR2,ALLSTAR3,ALLSTAR4,ALLSTAR5,0x00},
(0254) //	{ALLSTAR0,ALLSTAR1,ALLSTAR2,0x00,0x00,0x00,0x00},
(0255) 
(0256) //六色刷色: 红 绿 兰 黄 紫 青
(0257) 	{RBASE,GBASE,BBASE,YBASE,RBBASE,GBBASE,0x00},
(0258) 
(0259) //多彩: 红 绿 兰 黄 紫 青 白
(0260) 	{SEVENCOLOR0,SEVENCOLOR1,SEVENCOLOR2,SEVENCOLOR3,SEVENCOLOR4,SEVENCOLOR5,0x00},
(0261) 
(0262) //整体三路交叠渐变: 红 绿 兰
(0263) 	{THREECOLORR,THREECOLORG,THREECOLORB,0x00,0x00,0x00,0x00},
(0264) //三路交叠飘动: 红 绿 兰
(0265) 	{THREECOLORR1,THREECOLORB1,THREECOLORG1,0x00,0x00,0x00,0x00},
(0266) //整体全彩渐变
(0267) 	{ALLCOLOR0,ALLCOLOR1,ALLCOLOR2,ALLCOLOR3,ALLCOLOR4,ALLCOLOR5,0x00},
(0268) //混合色交叠渐变
(0269) 	{UNITEC0,0x00,0x00,0x00,0x00,0x00,0x00},
(0270) //	{UNITEC0,UNITEC1,UNITEC2,UNITEC3,UNITEC4,UNITEC5,0x00},
(0271) };
(0272) 
(0273) const unsigned char KindDataValue[60][2]=
(0274) {
(0275) //0 -->52
(0276) {GBBASE ,RBASE},{GBBASE ,RBASE},{GBBASE ,RBASE},{GBBASE ,RBASE},
(0277) //-->56
(0278) {GBBASE ,RBASE},{GBBASE ,GBASE},{GBBASE ,GBASE},{GBBASE ,GBASE},
(0279) //8 -->60
(0280) {GBBASE,GBASE},{GBBASE,GBASE},{WBASE,YBASE},{WBASE,YBASE},
(0281) //12-->64
(0282) {WBASE,YBASE},{WBASE,YBASE},{WBASE,YBASE},{RBBASE,BBASE},
(0283) //16-->68
(0284) {RBBASE,BBASE},{RBBASE,BBASE},{RBBASE,BBASE},{RBBASE,BBASE},
(0285) //20-->72
(0286) {YBASE,GBASE},{YBASE,GBASE},{YBASE,GBASE},{YBASE,GBASE},
(0287) //24-->76
(0288) {YBASE,GBASE},{WBASE,GBBASE},{WBASE,GBBASE},{WBASE,GBBASE},
(0289) //28-->80 v
(0290) {WBASE,GBBASE},{WBASE,GBBASE},{GBBASE,BBASE},{GBBASE,BBASE},
(0291) //32-->84
(0292) {GBBASE,BBASE},{GBBASE,BBASE},{GBBASE,BBASE},{YBASE,RBASE},
(0293) //36-->88
(0294) {YBASE,RBASE},{YBASE,RBASE},{YBASE,RBASE},{YBASE,RBASE},
(0295) //40-->92
(0296) {WBASE,RBBASE},{WBASE,RBBASE},{WBASE,RBBASE},{WBASE,RBBASE},
(0297) //44-->96
(0298) {WBASE,RBBASE},{WBASE,GBASE},{WBASE,GBASE},{WBASE,GBASE},
(0299) //48-->100
(0300) {WBASE,GBASE},{WBASE,GBASE},{WBASE,RBASE},{WBASE,RBASE},
(0301) //52-->104
(0302) {WBASE,RBASE},{WBASE,RBASE},{WBASE,RBASE},{WBASE,BBASE},
(0303) //56-->108
(0304) {WBASE,BBASE},{WBASE,BBASE},{WBASE,BBASE},{WBASE,BBASE}
(0305) };
(0306) 
(0307) 
(0308) const unsigned char KindDataStr[MAXVAL_KIND][2]=
(0309) {
(0310) //0 v
(0311) {ALL_ID,KIND0|DIR0|SPEED0},{ALL_ID,KIND0|DIR0|SPEED1},{ALL_ID,KIND0|DIR0|SPEED2},{ALL_ID,KIND0|DIR0|SPEED3},
(0312) // 4 v
(0313) {ALL_ID,KIND0|DIR1|SPEED0},{ALL_ID,KIND0|DIR1|SPEED1},{ALL_ID,KIND0|DIR2|SPEED0},{ALL_ID,KIND0|DIR2|SPEED1},
(0314) //8	v	
(0315) {ALL_ID,KIND0|DIR3|SPEED0},{ALL_ID,KIND0|DIR3|SPEED1},{STAR_ID,KIND1|DIR0|SPEED0},{STAR_ID,KIND1|DIR0|SPEED1},
(0316) //12
(0317) {STAR_ID,KIND1|DIR0|SPEED2},{STAR_ID,KIND1|DIR1|SPEED0},{STAR_ID,KIND1|DIR1|SPEED1},{STAR_ID,KIND1|DIR2|SPEED0},
(0318) //16	
(0319) {STAR_ID,KIND1|DIR2|SPEED1},{STAR_ID,KIND1|DIR3|SPEED0},{STAR_ID,KIND1|DIR3|SPEED1},{ALLCOLOR_ID,KIND0|DIR0|SPEED0},
(0320) //20v
(0321) {SIX_ID,KIND3|DIR0|SPEED0},{SIX_ID,KIND3|DIR0|SPEED1},{SIX_ID,KIND3|DIR0|SPEED2},{SIX_ID,KIND3|DIR0|SPEED3},
(0322) //24v
(0323) {SIX_ID,KIND3|DIR1|SPEED0},{SIX_ID,KIND3|DIR1|SPEED1},{SIX_ID,KIND3|DIR2|SPEED0},{SIX_ID,KIND3|DIR2|SPEED1},
(0324) //28v
(0325) {SIX_ID,KIND3|DIR3|SPEED0},{SIX_ID,KIND3|DIR3|SPEED1},{THREE_ID,KIND0|DIR0|SPEED0},{UNITEC_ID,KIND0|DIR0|SPEED0},
(0326) //32
(0327) {UNITEC_ID,KIND0|DIR0|SPEED1},{UNITEC_ID,KIND0|DIR0|SPEED2},{UNITEC_ID,KIND0|DIR0|SPEED3},{UNITEC_ID,KIND0|DIR1|SPEED0},
(0328) //36
(0329) {UNITEC_ID,KIND0|DIR1|SPEED1},{UNITEC_ID,KIND0|DIR2|SPEED0},{UNITEC_ID,KIND0|DIR2|SPEED1},{UNITEC_ID,KIND0|DIR3|SPEED0},
(0330) //40
(0331) {UNITEC_ID,KIND0|DIR3|SPEED1},{THREE1_ID,KIND0|DIR0|SPEED0},{THREE1_ID,KIND0|DIR0|SPEED1},{THREE1_ID,KIND0|DIR0|SPEED2},
(0332) //44 v
(0333) {THREE1_ID,KIND0|DIR1|SPEED0},{THREE1_ID,KIND0|DIR1|SPEED1},{SEVEN_ID,KIND0|DIR0|SPEED0},{SEVEN_ID,KIND0|DIR0|SPEED1},
(0334) //48 v
(0335) {SEVEN_ID,KIND0|DIR0|SPEED2},{SEVEN_ID,KIND0|DIR0|SPEED3},{SEVEN_ID,KIND0|DIR1|SPEED0},{SEVEN_ID,KIND0|DIR1|SPEED1},
(0336) //52
(0337) {RBASE,KIND2|DIR0|SPEED0},{RBASE,KIND2|DIR0|SPEED1},{RBASE,KIND2|DIR0|SPEED2},{RBASE,KIND2|DIR1|SPEED0},
(0338) //56
(0339) {RBASE,KIND2|DIR1|SPEED1},{GBASE,KIND2|DIR0|SPEED0},{GBASE,KIND2|DIR0|SPEED1},{GBASE,KIND2|DIR0|SPEED2},
(0340) //60
(0341) {GBASE,KIND2|DIR1|SPEED0},{GBASE,KIND2|DIR1|SPEED1},{YBASE,KIND2|DIR0|SPEED0},{YBASE,KIND2|DIR0|SPEED1},
(0342) //64
(0343) {YBASE,KIND2|DIR0|SPEED2},{YBASE,KIND2|DIR1|SPEED0},{YBASE,KIND2|DIR1|SPEED1},{BBASE,KIND2|DIR0|SPEED0},
(0344) //68
(0345) {BBASE,KIND2|DIR0|SPEED1},{BBASE,KIND2|DIR0|SPEED2},{BBASE,KIND2|DIR1|SPEED0},{BBASE,KIND2|DIR1|SPEED1},
(0346) //72

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