📄 soundst.h
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//**************************************************************************//**//** soundst.h : Heretic 2 : Raven Software, Corp.//**//** $RCSfile: soundst.h,v $//** $Revision: 1.13 $//** $Date: 95/10/12 18:01:27 $//** $Author: cjr $//**//**************************************************************************#ifndef __SOUNDSTH__#define __SOUNDSTH__typedef struct{ char name[8]; int p1;} musicinfo_t;typedef struct sfxinfo_s{ char tagName[32]; char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned //struct sfxinfo_s *link; // Make alias for another sound int priority; // Higher priority takes precendence int usefulness; // Determines when a sound should be cached out void *snd_ptr; int lumpnum; int numchannels; // total number of channels a sound type may occupy boolean changePitch;} sfxinfo_t;typedef struct{ mobj_t *mo; int sound_id; int handle; int volume; int pitch; int priority;} channel_t;typedef struct{ long id; unsigned short priority; char *name; mobj_t *mo; int distance;} ChanInfo_t;typedef struct{ int channelCount; int musicVolume; int soundVolume; ChanInfo_t chan[8];} SoundInfo_t;extern int snd_MaxVolume;extern int snd_MusicVolume;void S_Start(void);void S_StartSound(mobj_t *origin, int sound_id);int S_GetSoundID(char *name);void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);void S_StopSound(mobj_t *origin);void S_StopAllSound(void);void S_PauseSound(void);void S_ResumeSound(void);void S_UpdateSounds(mobj_t *listener);void S_StartSong(int song, boolean loop);void S_StartSongName(char *songLump, boolean loop);void S_Init(void);void S_GetChannelInfo(SoundInfo_t *s);void S_SetMusicVolume(void);boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);#endif
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