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📄 soundst.h

📁 使用Doom引擎开发的著名游戏《毁灭巫师》的源代码。
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//**************************************************************************//**//** soundst.h : Heretic 2 : Raven Software, Corp.//**//** $RCSfile: soundst.h,v $//** $Revision: 1.13 $//** $Date: 95/10/12 18:01:27 $//** $Author: cjr $//**//**************************************************************************#ifndef __SOUNDSTH__#define __SOUNDSTH__typedef struct{	char name[8];	int p1;} musicinfo_t;typedef struct sfxinfo_s{	char tagName[32];	char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned	//struct sfxinfo_s *link; // Make alias for another sound	int priority; // Higher priority takes precendence	int usefulness; // Determines when a sound should be cached out	void *snd_ptr;	int lumpnum;	int numchannels; // total number of channels a sound type may occupy	boolean	changePitch;} sfxinfo_t;typedef struct{	mobj_t *mo;	int sound_id;	int handle;	int volume;	int pitch;	int priority;} channel_t;typedef struct{	long id;	unsigned short priority;	char *name;	mobj_t *mo;	int distance;} ChanInfo_t;typedef struct{	int channelCount;	int musicVolume;	int soundVolume;	ChanInfo_t chan[8];} SoundInfo_t;extern int snd_MaxVolume;extern int snd_MusicVolume;void S_Start(void);void S_StartSound(mobj_t *origin, int sound_id);int S_GetSoundID(char *name);void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);void S_StopSound(mobj_t *origin);void S_StopAllSound(void);void S_PauseSound(void);void S_ResumeSound(void);void S_UpdateSounds(mobj_t *listener);void S_StartSong(int song, boolean loop);void S_StartSongName(char *songLump, boolean loop);void S_Init(void);void S_GetChannelInfo(SoundInfo_t *s);void S_SetMusicVolume(void);boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);#endif

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