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📄 r_draw.c

📁 使用Doom引擎开发的著名游戏《毁灭巫师》的源代码。
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//**************************************************************************//**//** r_draw.c : Heretic 2 : Raven Software, Corp.//**//** $RCSfile: r_draw.c,v $//** $Revision: 1.11 $//** $Date: 96/01/06 18:37:37 $//** $Author: bgokey $//**//**************************************************************************#include "h2def.h"
#include "r_local.h"

/*

All drawing to the view buffer is accomplished in this file.  The other refresh
files only know about ccordinates, not the architecture of the frame buffer.

*/

byte *viewimage;int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy;byte *ylookup[MAXHEIGHT];int columnofs[MAXWIDTH];//byte translations[3][256]; // color tables for different playersbyte *tinttable; // used for translucent sprites/*==================== R_DrawColumn== Source is the top of the column to scale===================*/lighttable_t	*dc_colormap;
int				dc_x;
int				dc_yl;
int				dc_yh;
fixed_t			dc_iscale;
fixed_t			dc_texturemid;
byte			*dc_source;		// first pixel in a column (possibly virtual)

int				dccount;		// just for profiling

#ifndef __WATCOMC__#ifndef __i386
#ifndef __m68k
void R_DrawColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	

	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x]; 
	
	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do
	{
		*dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
		dest += SCREENWIDTH;
		frac += fracstep;
	} while (count--);
}
#endif		// __m68k#endif		// __i386#endifvoid R_DrawColumnLow (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	

	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
//	dccount++;
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x]; 
	
	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do
	{
		*dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
		dest += SCREENWIDTH;
		frac += fracstep;
	} while (count--);
}

/*#define FUZZTABLE	50
#define FUZZOFF	(SCREENWIDTH)int		fuzzoffset[FUZZTABLE] = {
FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
};
int fuzzpos = 0;*/#ifndef __WATCOMC__void R_DrawFuzzColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	
	if (!dc_yl)
		dc_yl = 1;
	if (dc_yh == viewheight-1)
		dc_yh = viewheight - 2;
		
	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x];

	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

// OLD FUZZY INVISO SPRITE STUFF/*	do	{
		*dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
		if (++fuzzpos == FUZZTABLE)
			fuzzpos = 0;
		dest += SCREENWIDTH;		frac += fracstep;	} while (count--);*/	do	{		*dest = tinttable[*dest+			(dc_colormap[dc_source[(frac>>FRACBITS)&127]]<<8)];		dest += SCREENWIDTH;		frac += fracstep;	} while(count--);}#endif//============================================================================//// R_DrawAltFuzzColumn////============================================================================void R_DrawAltFuzzColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	
	if (!dc_yl)
		dc_yl = 1;
	if (dc_yh == viewheight-1)
		dc_yh = viewheight - 2;
		
	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x];

	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do	{		*dest = tinttable[((*dest)<<8)			+dc_colormap[dc_source[(frac>>FRACBITS)&127]]];		dest += SCREENWIDTH;		frac += fracstep;	} while(count--);}/*========================== R_DrawTranslatedColumn=========================*/byte *dc_translation;byte *translationtables;void R_DrawTranslatedColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	

	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x];
	
	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do
	{
		*dest = dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]];
		dest += SCREENWIDTH;
		frac += fracstep;
	} while (count--);
}
//============================================================================//// R_DrawTranslatedFuzzColumn////============================================================================void R_DrawTranslatedFuzzColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	

	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x];
	
	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do
	{
		*dest = tinttable[((*dest)<<8)			+dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]];
		dest += SCREENWIDTH;
		frac += fracstep;
	} while (count--);
}
//============================================================================//// R_DrawTranslatedAltFuzzColumn////============================================================================/*void R_DrawTranslatedAltFuzzColumn (void)
{
	int			count;
	byte		*dest;
	fixed_t		frac, fracstep;	

	count = dc_yh - dc_yl;
	if (count < 0)
		return;
				
#ifdef RANGECHECK
	if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
		I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif

	dest = ylookup[dc_yl] + columnofs[dc_x];
	
	fracstep = dc_iscale;
	frac = dc_texturemid + (dc_yl-centery)*fracstep;

	do
	{
		*dest = tinttable[*dest			+(dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]<<8)];
		dest += SCREENWIDTH;
		frac += fracstep;
	} while (count--);
}
*///--------------------------------------------------------------------------//// PROC R_InitTranslationTables////--------------------------------------------------------------------------void R_InitTranslationTables (void){	int i;	byte *transLump;	// Load tint table	tinttable = W_CacheLumpName("TINTTAB", PU_STATIC);	// Allocate translation tables	translationtables = Z_Malloc(256*3*(MAXPLAYERS-1)+255, 		PU_STATIC, 0);	translationtables = (byte *)(((int)translationtables+255)&~255);	for(i = 0; i < 3*(MAXPLAYERS-1); i++)	{		transLump = W_CacheLumpNum(W_GetNumForName("trantbl0")+i, PU_STATIC);		memcpy(translationtables+i*256, transLump, 256);		Z_Free(transLump);	}}/*
================
=
= R_DrawSpan
=
================
*/

int				ds_y;
int				ds_x1;
int				ds_x2;
lighttable_t	*ds_colormap;
fixed_t			ds_xfrac;
fixed_t			ds_yfrac;
fixed_t			ds_xstep;
fixed_t			ds_ystep;
byte			*ds_source;		// start of a 64*64 tile image
int				dscount;		// just for profiling

#ifndef __WATCOMC__
#ifndef __i386
#ifndef __m68k
void R_DrawSpan (void)
{
	fixed_t		xfrac, yfrac;
	byte		*dest;
	int			count, spot;
	
#ifdef RANGECHECK
	if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH 
	|| (unsigned)ds_y>SCREENHEIGHT)
		I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
//	dscount++;
#endif
	
	xfrac = ds_xfrac;
	yfrac = ds_yfrac;
	
	dest = ylookup[ds_y] + columnofs[ds_x1];	
	count = ds_x2 - ds_x1;
	do
	{
		spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
		*dest++ = ds_colormap[ds_source[spot]];
		xfrac += ds_xstep;
		yfrac += ds_ystep;
	} while (count--);
}
#endif#endif#endif
void R_DrawSpanLow (void)
{
	fixed_t		xfrac, yfrac;
	byte		*dest;
	int			count, spot;
	
#ifdef RANGECHECK
	if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH 
	|| (unsigned)ds_y>SCREENHEIGHT)
		I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
//	dscount++;
#endif
	
	xfrac = ds_xfrac;
	yfrac = ds_yfrac;
	
	dest = ylookup[ds_y] + columnofs[ds_x1];	
	count = ds_x2 - ds_x1;
	do
	{
		spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
		*dest++ = ds_colormap[ds_source[spot]];
		xfrac += ds_xstep;
		yfrac += ds_ystep;
	} while (count--);
}



/*
================
=
= R_InitBuffer
=
=================
*/

void R_InitBuffer (int width, int height)
{
	int		i;
	
	viewwindowx = (SCREENWIDTH-width) >> 1;
	for (i=0 ; i<width ; i++)
		columnofs[i] = viewwindowx + i;
	if (width == SCREENWIDTH)
		viewwindowy = 0;
	else
		viewwindowy = (SCREENHEIGHT-SBARHEIGHT-height) >> 1;
	for (i=0 ; i<height ; i++)
		ylookup[i] = screen + (i+viewwindowy)*SCREENWIDTH;
}


/*
==================
=
= R_DrawViewBorder
=
= Draws the border around the view for different size windows
==================
*/

boolean BorderNeedRefresh;void R_DrawViewBorder (void)
{
	byte	*src, *dest;
	int		x,y;
		if (scaledviewwidth == SCREENWIDTH)		return;	src = W_CacheLumpName("F_022", PU_CACHE);	dest = screen;
	
	for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++)
	{
		for (x=0 ; x<SCREENWIDTH/64 ; x++)
		{
			memcpy (dest, src+((y&63)<<6), 64);
			dest += 64;
		}
		if (SCREENWIDTH&63)
		{
			memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
			dest += (SCREENWIDTH&63);
		}
	}
	for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)	{		V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));		V_DrawPatch(x, viewwindowy+viewheight, W_CacheLumpName("bordb", 			PU_CACHE));	}	for(y=viewwindowy; y < viewwindowy+viewheight; y += 16)	{		V_DrawPatch(viewwindowx-4, y, W_CacheLumpName("bordl", PU_CACHE));		V_DrawPatch(viewwindowx+viewwidth, y, W_CacheLumpName("bordr", 			PU_CACHE));	}	V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl", 		PU_CACHE));	V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4, 		W_CacheLumpName("bordtr", PU_CACHE));	V_DrawPatch(viewwindowx+viewwidth, viewwindowy+viewheight, 		W_CacheLumpName("bordbr", PU_CACHE));	V_DrawPatch(viewwindowx-4, viewwindowy+viewheight, 		W_CacheLumpName("bordbl", PU_CACHE));}

/*
==================
=
= R_DrawTopBorder
=
= Draws the top border around the view for different size windows
==================
*/

boolean BorderTopRefresh;void R_DrawTopBorder (void)
{
	byte	*src, *dest;
	int		x,y;
		if (scaledviewwidth == SCREENWIDTH)		return;/*	if(shareware)	{		src = W_CacheLumpName ("FLOOR04", PU_CACHE);	}	else	{
		src = W_CacheLumpName ("FLAT513", PU_CACHE);	}
*/	src = W_CacheLumpName("F_022", PU_CACHE);	dest = screen;
	
	for (y=0 ; y<34 ; y++)
	{
		for (x=0 ; x<SCREENWIDTH/64 ; x++)
		{
			memcpy (dest, src+((y&63)<<6), 64);
			dest += 64;
		}
		if (SCREENWIDTH&63)
		{
			memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
			dest += (SCREENWIDTH&63);
		}
	}
	if(viewwindowy < 35)	{		for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)		{			V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));		}		V_DrawPatch(viewwindowx-4, viewwindowy, W_CacheLumpName("bordl", 			PU_CACHE));		V_DrawPatch(viewwindowx+viewwidth, viewwindowy, 			W_CacheLumpName("bordr", PU_CACHE));		V_DrawPatch(viewwindowx-4, viewwindowy+16, W_CacheLumpName("bordl", 			PU_CACHE));		V_DrawPatch(viewwindowx+viewwidth, viewwindowy+16, 			W_CacheLumpName("bordr", PU_CACHE));		V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl", 			PU_CACHE));		V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4, 			W_CacheLumpName("bordtr", PU_CACHE));	}}

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