⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 r_plane.c

📁 使用Doom引擎开发的著名游戏《毁灭巫师》的源代码。
💻 C
字号:
//**************************************************************************//**//** r_plane.c : Heretic 2 : Raven Software, Corp.//**//** $RCSfile: r_plane.c,v $//** $Revision: 1.5 $//** $Date: 95/07/13 15:17:12 $//** $Author: cjr $//**//**************************************************************************// HEADER FILES ------------------------------------------------------------#include "h2def.h"#include "r_local.h"// MACROS ------------------------------------------------------------------// TYPES -------------------------------------------------------------------// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------// EXTERNAL DATA DECLARATIONS ----------------------------------------------extern fixed_t Sky1ScrollDelta;extern fixed_t Sky2ScrollDelta;// PUBLIC DATA DEFINITIONS -------------------------------------------------int Sky1Texture;int Sky2Texture;fixed_t Sky1ColumnOffset;fixed_t Sky2ColumnOffset;int skyflatnum;int skytexturemid;fixed_t skyiscale;boolean DoubleSky;planefunction_t floorfunc, ceilingfunc;// Openingvisplane_t visplanes[MAXVISPLANES], *lastvisplane;visplane_t *floorplane, *ceilingplane;short openings[MAXOPENINGS], *lastopening;// Clip values are the solid pixel bounding the range.// floorclip start out SCREENHEIGHT// ceilingclip starts out -1short floorclip[SCREENWIDTH];short ceilingclip[SCREENWIDTH];// spanstart holds the start of a plane span, initialized to 0int spanstart[SCREENHEIGHT];int spanstop[SCREENHEIGHT];// Texture mappinglighttable_t **planezlight;fixed_t planeheight;fixed_t yslope[SCREENHEIGHT];fixed_t distscale[SCREENWIDTH];fixed_t basexscale, baseyscale;fixed_t cachedheight[SCREENHEIGHT];fixed_t cacheddistance[SCREENHEIGHT];fixed_t cachedxstep[SCREENHEIGHT];fixed_t cachedystep[SCREENHEIGHT];// PRIVATE DATA DEFINITIONS ------------------------------------------------// CODE --------------------------------------------------------------------//==========================================================================//// R_InitSky//// Called at level load.////==========================================================================void R_InitSky(int map){	Sky1Texture = P_GetMapSky1Texture(map);	Sky2Texture = P_GetMapSky2Texture(map);	Sky1ScrollDelta = P_GetMapSky1ScrollDelta(map);	Sky2ScrollDelta = P_GetMapSky2ScrollDelta(map);	Sky1ColumnOffset = 0;	Sky2ColumnOffset = 0;	DoubleSky = P_GetMapDoubleSky(map);}//==========================================================================//// R_InitSkyMap//// Called whenever the view size changes.////==========================================================================void R_InitSkyMap(void){	skyflatnum = R_FlatNumForName("F_SKY");	skytexturemid = 200*FRACUNIT;	skyiscale = FRACUNIT;}//==========================================================================//// R_InitPlanes//// Called at game startup.////==========================================================================void R_InitPlanes(void){}//==========================================================================//// R_MapPlane//// Globals used: planeheight, ds_source, basexscale, baseyscale,// viewx, viewy.////==========================================================================void R_MapPlane(int y, int x1, int x2){	angle_t angle;	fixed_t distance, length;	unsigned index;#ifdef RANGECHECK	if(x2 < x1 || x1 < 0 || x2 >= viewwidth || (unsigned)y > viewheight)	{		I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);	}#endif	if(planeheight != cachedheight[y])	{		cachedheight[y] = planeheight;		distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);		ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);		ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);	}	else	{		distance = cacheddistance[y];		ds_xstep = cachedxstep[y];		ds_ystep = cachedystep[y];	}		length = FixedMul(distance, distscale[x1]);	angle = (viewangle+xtoviewangle[x1])>>ANGLETOFINESHIFT;	ds_xfrac = viewx+FixedMul(finecosine[angle], length);	ds_yfrac = -viewy-FixedMul(finesine[angle], length);	if(fixedcolormap)	{		ds_colormap = fixedcolormap;	}	else	{		index = distance >> LIGHTZSHIFT;		if(index >= MAXLIGHTZ )		{			index = MAXLIGHTZ-1;		}		ds_colormap = planezlight[index];	}	ds_y = y;	ds_x1 = x1;	ds_x2 = x2;	spanfunc(); // High or low detail}//==========================================================================//// R_ClearPlanes//// Called at the beginning of each frame.////==========================================================================void R_ClearPlanes(void){	int i;	angle_t angle;	// Opening / clipping determination	for(i = 0; i < viewwidth; i++)	{		floorclip[i] = viewheight;		ceilingclip[i] = -1;	}	lastvisplane = visplanes;	lastopening = openings;	// Texture calculation	memset(cachedheight, 0, sizeof(cachedheight));		angle = (viewangle-ANG90)>>ANGLETOFINESHIFT; // left to right mapping	// Scale will be unit scale at SCREENWIDTH/2 distance	basexscale = FixedDiv(finecosine[angle], centerxfrac);	baseyscale = -FixedDiv(finesine[angle], centerxfrac);}//==========================================================================//// R_FindPlane////==========================================================================visplane_t *R_FindPlane(fixed_t height, int picnum,	int lightlevel, int special){	visplane_t *check;	if(special < 150)	{ // Don't let low specials affect search		special = 0;	}	if(picnum == skyflatnum)	{ // All skies map together		height = 0;		lightlevel = 0;	}	for(check = visplanes; check < lastvisplane; check++)	{		if(height == check->height		&& picnum == check->picnum		&& lightlevel == check->lightlevel		&& special == check->special)			break;	}	if(check < lastvisplane)	{		return(check);	}	if(lastvisplane-visplanes == MAXVISPLANES)	{		I_Error("R_FindPlane: no more visplanes");	}	lastvisplane++;	check->height = height;	check->picnum = picnum;	check->lightlevel = lightlevel;	check->special = special;	check->minx = SCREENWIDTH;	check->maxx = -1;	memset(check->top, 0xff, sizeof(check->top));	return(check);}//==========================================================================//// R_CheckPlane////==========================================================================visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop){	int intrl, intrh;	int unionl, unionh;	int x;	if(start < pl->minx)	{		intrl = pl->minx;		unionl = start;	}	else	{		unionl = pl->minx;		intrl = start;	}	if(stop > pl->maxx)	{		intrh = pl->maxx;		unionh = stop;	}	else	{		unionh = pl->maxx;		intrh = stop;	}	for(x = intrl; x <= intrh; x++)	{		if(pl->top[x] != 0xff)		{			break;		}	}	if(x > intrh)	{		pl->minx = unionl;		pl->maxx = unionh;		return pl; // use the same visplane	}	// Make a new visplane	lastvisplane->height = pl->height;	lastvisplane->picnum = pl->picnum;	lastvisplane->lightlevel = pl->lightlevel;	lastvisplane->special = pl->special;	pl = lastvisplane++;	pl->minx = start;	pl->maxx = stop;	memset(pl->top, 0xff, sizeof(pl->top));	return pl;}//==========================================================================//// R_MakeSpans////==========================================================================void R_MakeSpans(int x, int t1, int b1, int t2, int b2){	while(t1 < t2 && t1 <= b1)	{		R_MapPlane(t1, spanstart[t1], x-1);		t1++;	}	while(b1 > b2 && b1 >= t1)	{		R_MapPlane(b1, spanstart[b1], x-1);		b1--;	}	while(t2 < t1 && t2 <= b2)	{		spanstart[t2] = x;		t2++;	}	while(b2 > b1 && b2 >= t2)	{		spanstart[b2] = x;		b2--;	}}//==========================================================================//// R_DrawPlanes////==========================================================================#define SKYTEXTUREMIDSHIFTED 200void R_DrawPlanes(void){	visplane_t *pl;	int light;	int x, stop;	int angle;	byte *tempSource;	byte *source;	byte *source2;	byte *dest;	int count;	int offset;	int skyTexture;	int offset2;	int skyTexture2;	int scrollOffset;	extern byte *ylookup[MAXHEIGHT];	extern int columnofs[MAXWIDTH];#ifdef RANGECHECK	if(ds_p-drawsegs > MAXDRAWSEGS)	{		I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p-drawsegs);	}	if(lastvisplane-visplanes > MAXVISPLANES)	{		I_Error("R_DrawPlanes: visplane overflow (%i)",			lastvisplane-visplanes);	}	if(lastopening-openings > MAXOPENINGS)	{		I_Error("R_DrawPlanes: opening overflow (%i)",			lastopening-openings);	}#endif	for(pl = visplanes; pl < lastvisplane; pl++)	{		if(pl->minx > pl->maxx)		{			continue;		}		if(pl->picnum == skyflatnum)		{ // Sky flat			if(DoubleSky)			{ // Render 2 layers, sky 1 in front				offset = Sky1ColumnOffset>>16;				skyTexture = texturetranslation[Sky1Texture];				offset2 = Sky2ColumnOffset>>16;				skyTexture2 = texturetranslation[Sky2Texture];				for(x = pl->minx; x <= pl->maxx; x++)				{					dc_yl = pl->top[x];					dc_yh = pl->bottom[x];					if(dc_yl <= dc_yh)					{						count = dc_yh-dc_yl;						if(count < 0)						{							return;						}						angle = (viewangle+xtoviewangle[x])							>>ANGLETOSKYSHIFT;						source = R_GetColumn(skyTexture, angle+offset)							+SKYTEXTUREMIDSHIFTED+(dc_yl-centery);						source2 = R_GetColumn(skyTexture2, angle+offset2)							+SKYTEXTUREMIDSHIFTED+(dc_yl-centery);						dest = ylookup[dc_yl]+columnofs[x];						do						{							if(*source)							{								*dest = *source++;								source2++;							}							else							{								*dest = *source2++;								source++;							}							dest += SCREENWIDTH;						} while(count--);					}				}				continue; // Next visplane			}			else			{ // Render single layer				if(pl->special == 200)				{ // Use sky 2					offset = Sky2ColumnOffset>>16;					skyTexture = texturetranslation[Sky2Texture];				}				else				{ // Use sky 1					offset = Sky1ColumnOffset>>16;					skyTexture = texturetranslation[Sky1Texture];				}				for(x = pl->minx; x <= pl->maxx; x++)				{					dc_yl = pl->top[x];					dc_yh = pl->bottom[x];					if(dc_yl <= dc_yh)					{						count = dc_yh-dc_yl;						if(count < 0)						{							return;						}						angle = (viewangle+xtoviewangle[x])							>>ANGLETOSKYSHIFT;						source = R_GetColumn(skyTexture, angle+offset)							+SKYTEXTUREMIDSHIFTED+(dc_yl-centery);						dest = ylookup[dc_yl]+columnofs[x];						do						{							*dest = *source++;							dest += SCREENWIDTH;						} while(count--);					}				}				continue; // Next visplane			}		}		// Regular flat		tempSource = W_CacheLumpNum(firstflat+			flattranslation[pl->picnum], PU_STATIC);		scrollOffset = leveltime>>1&63;		switch(pl->special)		{ // Handle scrolling flats			case 201: case 202: case 203: // Scroll_North_xxx				ds_source = tempSource+((scrollOffset					<<(pl->special-201)&63)<<6);				break;			case 204: case 205: case 206: // Scroll_East_xxx				ds_source = tempSource+((63-scrollOffset)					<<(pl->special-204)&63);				break;			case 207: case 208: case 209: // Scroll_South_xxx				ds_source = tempSource+(((63-scrollOffset)					<<(pl->special-207)&63)<<6);				break;			case 210: case 211: case 212: // Scroll_West_xxx				ds_source = tempSource+(scrollOffset					<<(pl->special-210)&63);				break;			case 213: case 214: case 215: // Scroll_NorthWest_xxx				ds_source = tempSource+(scrollOffset					<<(pl->special-213)&63)+((scrollOffset					<<(pl->special-213)&63)<<6);				break;			case 216: case 217: case 218: // Scroll_NorthEast_xxx				ds_source = tempSource+((63-scrollOffset)					<<(pl->special-216)&63)+((scrollOffset					<<(pl->special-216)&63)<<6);				break;			case 219: case 220: case 221: // Scroll_SouthEast_xxx				ds_source = tempSource+((63-scrollOffset)					<<(pl->special-219)&63)+(((63-scrollOffset)					<<(pl->special-219)&63)<<6);				break;			case 222: case 223: case 224: // Scroll_SouthWest_xxx				ds_source = tempSource+(scrollOffset					<<(pl->special-222)&63)+(((63-scrollOffset)					<<(pl->special-222)&63)<<6);				break;			default:				ds_source = tempSource;				break;		}		planeheight = abs(pl->height-viewz);		light = (pl->lightlevel >> LIGHTSEGSHIFT)+extralight;		if(light >= LIGHTLEVELS)		{			light = LIGHTLEVELS-1;		}		if(light < 0)		{			light = 0;		}		planezlight = zlight[light];		pl->top[pl->maxx+1] = 0xff;		pl->top[pl->minx-1] = 0xff;		stop = pl->maxx+1;		for(x = pl->minx; x <= stop; x++)		{			R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],				pl->top[x], pl->bottom[x]);		}		Z_ChangeTag(tempSource, PU_CACHE);	}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -