📄 livecontroller.h
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// LiveController.h : main header file for the LIVECONTROLLER application
//
#if !defined(AFX_LIVECONTROLLER_H__18EAF8B6_EAF4_4B4B_B1E3_2B16EA24B95C__INCLUDED_)
#define AFX_LIVECONTROLLER_H__18EAF8B6_EAF4_4B4B_B1E3_2B16EA24B95C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CLiveControllerApp:
// See LiveController.cpp for the implementation of this class
//
CString Replacer(CString be);
class CLiveControllerApp : public CWinApp
{
public:
CLiveControllerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLiveControllerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CLiveControllerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIVECONTROLLER_H__18EAF8B6_EAF4_4B4B_B1E3_2B16EA24B95C__INCLUDED_)
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