📄 commucation.cpp
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// Commucation.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Commucation.h"
#include "MainFrm.h"
#include "CommucationDoc.h"
#include "CommucationView.h"
#include "Splash.h"
#include "Login.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCommucationApp
BEGIN_MESSAGE_MAP(CCommucationApp, CWinApp)
//{{AFX_MSG_MAP(CCommucationApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCommucationApp construction
CCommucationApp::CCommucationApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCommucationApp object
CCommucationApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CCommucationApp initialization
BOOL CCommucationApp::InitInstance()
{
// CG: The following block was added by the Splash Screen component.\ {\ CCommandLineInfo cmdInfo;\ ParseCommandLine(cmdInfo);\\ CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\ }
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CLogin m_Dlg;
CString str,userid,password,tmpid,tmppasswd;
BOOL flag=false;
if(m_Dlg.DoModal()==IDOK)
{
CStdioFile file;
CString filename;
int pos;
filename="C:\\WINDOWS\\SYSTEM\\user.txt";
if(file.Open(filename,CFile::modeReadWrite|CFile::typeText)==0)
{
AfxMessageBox("failure");
}
file.ReadString(str);
file.ReadString(str);
pos=1;
userid=m_Dlg.m_Userid;
password=m_Dlg.m_Password;
tmpid=str.Left(3);
while (tmpid!="end")
{
pos+=1;
tmppasswd=str.Mid(3,10);
tmppasswd.TrimRight("-");
if(tmpid==userid)
{
if(tmppasswd==password)
{
flag=true;
file.SeekToBegin();
CString ttt;
ttt.Format("%d",pos);
int len;
len=ttt.GetLength();
for(int i=0;i<21-len;i++)
ttt=ttt+"-";
file.Write(ttt,21);
file.Close();
filename="Phone.txt";
if(file.Open(filename,CFile::modeReadWrite|CFile::typeText)==0)
{
AfxMessageBox("failure");
}
file.Seek(402,CFile::begin);
file.Write(userid,3);
break;
}
}
file.ReadString(str);
tmpid=str.Left(3);
}
file.Close();
if(!flag)
{
MessageBox(NULL,"用户名或口令错误,确定后将退出程序。","错误",MB_OK|MB_ICONERROR);
return FALSE;
}
}
else
return FALSE;
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CCommucationDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CCommucationView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CCommucationApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
void DisplayDaoException(CDaoException *e)
{
CString strMsg;
if(e->m_pErrorInfo!=NULL)
{
strMsg.Format(
_T("%s (%d)\n\n")
_T("Would you like to see help?"),
(LPCTSTR)e->m_pErrorInfo->m_strDescription,
e->m_pErrorInfo->m_lErrorCode);
if(AfxMessageBox(strMsg,MB_YESNO)==IDYES)
{
WinHelp(GetDesktopWindow(),
e->m_pErrorInfo->m_strHelpFile,
HELP_CONTEXT,
e->m_pErrorInfo->m_lHelpContext);
}
}
else
{
strMsg.Format(
_T("ERROR:CDaoException\n\n")
_T("SCODE_CODE =%d\n")
_T("SCODE_FACILITY =%d\n")
_T("SCODE_SEVERITY =%d\n")
_T("ResultFromScode =%d\n"),
SCODE_CODE (e->m_scode),
SCODE_FACILITY (e->m_scode),
SCODE_SEVERITY (e->m_scode),
ResultFromScode (e->m_scode));
AfxMessageBox(strMsg);
}
}
/////////////////////////////////////////////////////////////////////////////
// CCommucationApp message handlers
BOOL CCommucationApp::PreTranslateMessage(MSG* pMsg)
{
// CG: The following lines were added by the Splash Screen component. if (CSplashWnd::PreTranslateAppMessage(pMsg)) return TRUE; return CWinApp::PreTranslateMessage(pMsg);
}
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