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📄 nv_accel.c

📁 nvidia 的LCD 驱动代码
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 /***************************************************************************\|*                                                                           *||*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *||*     international laws.  Users and possessors of this source code are     *||*     hereby granted a nonexclusive,  royalty-free copyright license to     *||*     use this code in individual and commercial software.                  *||*                                                                           *||*     Any use of this source code must include,  in the user documenta-     *||*     tion and  internal comments to the code,  notices to the end user     *||*     as follows:                                                           *||*                                                                           *||*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *||*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *||*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *||*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *||*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *||*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *||*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *||*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *||*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *||*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *||*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *||*                                                                           *||*     U.S. Government  End  Users.   This source code  is a "commercial     *||*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *||*     consisting  of "commercial  computer  software"  and  "commercial     *||*     computer  software  documentation,"  as such  terms  are  used in     *||*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *||*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *||*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *||*     all U.S. Government End Users  acquire the source code  with only     *||*     those rights set forth herein.                                        *||*                                                                           *| \***************************************************************************//* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas <adaplas@pol.net> 2005-03-11 */#include <linux/fb.h>#include "nv_type.h"#include "nv_proto.h"#include "nv_dma.h"#include "nv_local.h"/* There is a HW race condition with videoram command buffers.   You can't jump to the location of your put offset.  We write put   at the jump offset + SKIPS dwords with noop padding in between   to solve this problem */#define SKIPS  8static const int NVCopyROP[16] = {	0xCC,			/* copy   */	0x55			/* invert */};static const int NVCopyROP_PM[16] = {	0xCA,			/* copy  */	0x5A,			/* invert */};static inline void nvidiafb_safe_mode(struct fb_info *info){	struct nvidia_par *par = info->par;	touch_softlockup_watchdog();	info->pixmap.scan_align = 1;	par->lockup = 1;}static inline void NVFlush(struct fb_info *info){	struct nvidia_par *par = info->par;	int count = 1000000000;	while (--count && READ_GET(par) != par->dmaPut) ;	if (!count) {		printk("nvidiafb: DMA Flush lockup\n");		nvidiafb_safe_mode(info);	}}static inline void NVSync(struct fb_info *info){	struct nvidia_par *par = info->par;	int count = 1000000000;	while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;	if (!count) {		printk("nvidiafb: DMA Sync lockup\n");		nvidiafb_safe_mode(info);	}}static void NVDmaKickoff(struct nvidia_par *par){	if (par->dmaCurrent != par->dmaPut) {		par->dmaPut = par->dmaCurrent;		WRITE_PUT(par, par->dmaPut);	}}static void NVDmaWait(struct fb_info *info, int size){	struct nvidia_par *par = info->par;	int dmaGet;	int count = 1000000000, cnt;	size++;	while (par->dmaFree < size && --count && !par->lockup) {		dmaGet = READ_GET(par);		if (par->dmaPut >= dmaGet) {			par->dmaFree = par->dmaMax - par->dmaCurrent;			if (par->dmaFree < size) {				NVDmaNext(par, 0x20000000);				if (dmaGet <= SKIPS) {					if (par->dmaPut <= SKIPS)						WRITE_PUT(par, SKIPS + 1);					cnt = 1000000000;					do {						dmaGet = READ_GET(par);					} while (--cnt && dmaGet <= SKIPS);					if (!cnt) {						printk("DMA Get lockup\n");						par->lockup = 1;					}				}				WRITE_PUT(par, SKIPS);				par->dmaCurrent = par->dmaPut = SKIPS;				par->dmaFree = dmaGet - (SKIPS + 1);			}		} else			par->dmaFree = dmaGet - par->dmaCurrent - 1;	}	if (!count) {		printk("nvidiafb: DMA Wait Lockup\n");		nvidiafb_safe_mode(info);	}}static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,			 u32 pat0, u32 pat1){	struct nvidia_par *par = info->par;	NVDmaStart(info, par, PATTERN_COLOR_0, 4);	NVDmaNext(par, clr0);	NVDmaNext(par, clr1);	NVDmaNext(par, pat0);	NVDmaNext(par, pat1);}static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask){	struct nvidia_par *par = info->par;	if (planemask != ~0) {		NVSetPattern(info, 0, planemask, ~0, ~0);		if (par->currentRop != (rop + 32)) {			NVDmaStart(info, par, ROP_SET, 1);			NVDmaNext(par, NVCopyROP_PM[rop]);			par->currentRop = rop + 32;		}	} else if (par->currentRop != rop) {		if (par->currentRop >= 16)			NVSetPattern(info, ~0, ~0, ~0, ~0);		NVDmaStart(info, par, ROP_SET, 1);		NVDmaNext(par, NVCopyROP[rop]);		par->currentRop = rop;	}}static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,				   int x2, int y2){	struct nvidia_par *par = info->par;	int h = y2 - y1 + 1;	int w = x2 - x1 + 1;	NVDmaStart(info, par, CLIP_POINT, 2);	NVDmaNext(par, (y1 << 16) | x1);	NVDmaNext(par, (h << 16) | w);}void NVResetGraphics(struct fb_info *info){	struct nvidia_par *par = info->par;	u32 surfaceFormat, patternFormat, rectFormat, lineFormat;	int pitch, i;	pitch = info->fix.line_length;	par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);	for (i = 0; i < SKIPS; i++)		NV_WR32(&par->dmaBase[i], 0, 0x00000000);	NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);	NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);	NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);	NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);	NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);	NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);	NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);	NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);	NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);	NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);	NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);	NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);	NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);	NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);	NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);	NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);	par->dmaPut = 0;	par->dmaCurrent = 16 + SKIPS;	par->dmaMax = 8191;	par->dmaFree = par->dmaMax - par->dmaCurrent;	switch (info->var.bits_per_pixel) {	case 32:	case 24:		surfaceFormat = SURFACE_FORMAT_DEPTH24;		patternFormat = PATTERN_FORMAT_DEPTH24;		rectFormat = RECT_FORMAT_DEPTH24;		lineFormat = LINE_FORMAT_DEPTH24;		break;	case 16:		surfaceFormat = SURFACE_FORMAT_DEPTH16;		patternFormat = PATTERN_FORMAT_DEPTH16;		rectFormat = RECT_FORMAT_DEPTH16;		lineFormat = LINE_FORMAT_DEPTH16;		break;	default:		surfaceFormat = SURFACE_FORMAT_DEPTH8;		patternFormat = PATTERN_FORMAT_DEPTH8;		rectFormat = RECT_FORMAT_DEPTH8;		lineFormat = LINE_FORMAT_DEPTH8;		break;	}	NVDmaStart(info, par, SURFACE_FORMAT, 4);	NVDmaNext(par, surfaceFormat);	NVDmaNext(par, pitch | (pitch << 16));	NVDmaNext(par, 0);	NVDmaNext(par, 0);	NVDmaStart(info, par, PATTERN_FORMAT, 1);	NVDmaNext(par, patternFormat);	NVDmaStart(info, par, RECT_FORMAT, 1);	NVDmaNext(par, rectFormat);	NVDmaStart(info, par, LINE_FORMAT, 1);	NVDmaNext(par, lineFormat);	par->currentRop = ~0;	/* set to something invalid */	NVSetRopSolid(info, ROP_COPY, ~0);	NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,			       info->var.yres_virtual);	NVDmaKickoff(par);}int nvidiafb_sync(struct fb_info *info){	struct nvidia_par *par = info->par;	if (info->state != FBINFO_STATE_RUNNING)		return 0;	if (!par->lockup)		NVFlush(info);	if (!par->lockup)		NVSync(info);	return 0;}void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region){	struct nvidia_par *par = info->par;	if (info->state != FBINFO_STATE_RUNNING)		return;	if (par->lockup)		return cfb_copyarea(info, region);	NVDmaStart(info, par, BLIT_POINT_SRC, 3);	NVDmaNext(par, (region->sy << 16) | region->sx);	NVDmaNext(par, (region->dy << 16) | region->dx);	NVDmaNext(par, (region->height << 16) | region->width);	NVDmaKickoff(par);}void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect){	struct nvidia_par *par = info->par;	u32 color;	if (info->state != FBINFO_STATE_RUNNING)		return;	if (par->lockup)		return cfb_fillrect(info, rect);	if (info->var.bits_per_pixel == 8)		color = rect->color;	else		color = ((u32 *) info->pseudo_palette)[rect->color];	if (rect->rop != ROP_COPY)		NVSetRopSolid(info, rect->rop, ~0);	NVDmaStart(info, par, RECT_SOLID_COLOR, 1);	NVDmaNext(par, color);	NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);	NVDmaNext(par, (rect->dx << 16) | rect->dy);	NVDmaNext(par, (rect->width << 16) | rect->height);	NVDmaKickoff(par);	if (rect->rop != ROP_COPY)		NVSetRopSolid(info, ROP_COPY, ~0);}static void nvidiafb_mono_color_expand(struct fb_info *info,				       const struct fb_image *image){	struct nvidia_par *par = info->par;	u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));	u32 dsize, width, *data = (u32 *) image->data, tmp;	int j, k = 0;	width = (image->width + 31) & ~31;	dsize = (width * image->height) >> 5;	if (info->var.bits_per_pixel == 8) {		fg = image->fg_color | mask;		bg = image->bg_color | mask;	} else {		fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;		bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;	}	NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));	NVDmaNext(par, ((image->dy + image->height) << 16) |		  ((image->dx + image->width) & 0xffff));	NVDmaNext(par, bg);	NVDmaNext(par, fg);	NVDmaNext(par, (image->height << 16) | width);	NVDmaNext(par, (image->height << 16) | width);	NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));	while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),			   RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);		for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {			tmp = data[k++];			reverse_order(&tmp);			NVDmaNext(par, tmp);		}		dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;	}	if (dsize) {		NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);		for (j = dsize; j--;) {			tmp = data[k++];			reverse_order(&tmp);			NVDmaNext(par, tmp);		}	}	NVDmaKickoff(par);}void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image){	struct nvidia_par *par = info->par;	if (info->state != FBINFO_STATE_RUNNING)		return;	if (image->depth == 1 && !par->lockup)		nvidiafb_mono_color_expand(info, image);	else		cfb_imageblit(info, image);}

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