📄 nv_dma.h
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/***************************************************************************\|* *||* Copyright 2003 NVIDIA, Corporation. All rights reserved. *||* *||* NOTICE TO USER: The source code is copyrighted under U.S. and *||* international laws. Users and possessors of this source code are *||* hereby granted a nonexclusive, royalty-free copyright license to *||* use this code in individual and commercial software. *||* *||* Any use of this source code must include, in the user documenta- *||* tion and internal comments to the code, notices to the end user *||* as follows: *||* *||* Copyright 2003 NVIDIA, Corporation. All rights reserved. *||* *||* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *||* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *||* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *||* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *||* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *||* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *||* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *||* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *||* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *||* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *||* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *||* *||* U.S. Government End Users. This source code is a "commercial *||* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *||* consisting of "commercial computer software" and "commercial *||* computer software documentation," as such terms are used in *||* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *||* ment only as a commercial end item. Consistent with 48 C.F.R. *||* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *||* all U.S. Government End Users acquire the source code with only *||* those rights set forth herein. *||* *| \***************************************************************************//* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas <adaplas@pol.net> 2005-03-11 */#define SURFACE_FORMAT 0x00000300#define SURFACE_FORMAT_DEPTH8 0x00000001#define SURFACE_FORMAT_DEPTH15 0x00000002#define SURFACE_FORMAT_DEPTH16 0x00000004#define SURFACE_FORMAT_DEPTH24 0x00000006#define SURFACE_PITCH 0x00000304#define SURFACE_PITCH_SRC 15:0#define SURFACE_PITCH_DST 31:16#define SURFACE_OFFSET_SRC 0x00000308#define SURFACE_OFFSET_DST 0x0000030C#define ROP_SET 0x00002300#define PATTERN_FORMAT 0x00004300#define PATTERN_FORMAT_DEPTH8 0x00000003#define PATTERN_FORMAT_DEPTH16 0x00000001#define PATTERN_FORMAT_DEPTH24 0x00000003#define PATTERN_COLOR_0 0x00004310#define PATTERN_COLOR_1 0x00004314#define PATTERN_PATTERN_0 0x00004318#define PATTERN_PATTERN_1 0x0000431C#define CLIP_POINT 0x00006300#define CLIP_POINT_X 15:0#define CLIP_POINT_Y 31:16#define CLIP_SIZE 0x00006304#define CLIP_SIZE_WIDTH 15:0#define CLIP_SIZE_HEIGHT 31:16#define LINE_FORMAT 0x00008300#define LINE_FORMAT_DEPTH8 0x00000003#define LINE_FORMAT_DEPTH16 0x00000001#define LINE_FORMAT_DEPTH24 0x00000003#define LINE_COLOR 0x00008304#define LINE_MAX_LINES 16#define LINE_LINES(i) 0x00008400\ +(i)*8#define LINE_LINES_POINT0_X 15:0#define LINE_LINES_POINT0_Y 31:16#define LINE_LINES_POINT1_X 47:32#define LINE_LINES_POINT1_Y 63:48#define BLIT_POINT_SRC 0x0000A300#define BLIT_POINT_SRC_X 15:0#define BLIT_POINT_SRC_Y 31:16#define BLIT_POINT_DST 0x0000A304#define BLIT_POINT_DST_X 15:0#define BLIT_POINT_DST_Y 31:16#define BLIT_SIZE 0x0000A308#define BLIT_SIZE_WIDTH 15:0#define BLIT_SIZE_HEIGHT 31:16#define RECT_FORMAT 0x0000C300#define RECT_FORMAT_DEPTH8 0x00000003#define RECT_FORMAT_DEPTH16 0x00000001#define RECT_FORMAT_DEPTH24 0x00000003#define RECT_SOLID_COLOR 0x0000C3FC#define RECT_SOLID_RECTS_MAX_RECTS 32#define RECT_SOLID_RECTS(i) 0x0000C400\ +(i)*8#define RECT_SOLID_RECTS_Y 15:0#define RECT_SOLID_RECTS_X 31:16#define RECT_SOLID_RECTS_HEIGHT 47:32#define RECT_SOLID_RECTS_WIDTH 63:48#define RECT_EXPAND_ONE_COLOR_CLIP 0x0000C7EC#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0#define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32#define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48#define RECT_EXPAND_ONE_COLOR_COLOR 0x0000C7F4#define RECT_EXPAND_ONE_COLOR_SIZE 0x0000C7F8#define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0#define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16#define RECT_EXPAND_ONE_COLOR_POINT 0x0000C7FC#define RECT_EXPAND_ONE_COLOR_POINT_X 15:0#define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16#define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128#define RECT_EXPAND_ONE_COLOR_DATA(i) 0x0000C800\ +(i)*4#define RECT_EXPAND_TWO_COLOR_CLIP 0x0000CBE4#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0#define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32#define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48#define RECT_EXPAND_TWO_COLOR_COLOR_0 0x0000CBEC#define RECT_EXPAND_TWO_COLOR_COLOR_1 0x0000CBF0#define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x0000CBF4#define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0#define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16#define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x0000CBF8#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0#define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16#define RECT_EXPAND_TWO_COLOR_POINT 0x0000CBFC#define RECT_EXPAND_TWO_COLOR_POINT_X 15:0#define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16#define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128#define RECT_EXPAND_TWO_COLOR_DATA(i) 0x0000CC00\ +(i)*4#define STRETCH_BLIT_FORMAT 0x0000E300#define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004#define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007#define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004#define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004#define STRETCH_BLIT_FORMAT_YUYV 0x00000005#define STRETCH_BLIT_FORMAT_UYVY 0x00000006#define STRETCH_BLIT_CLIP_POINT 0x0000E308#define STRETCH_BLIT_CLIP_POINT_X 15:0#define STRETCH_BLIT_CLIP_POINT_Y 31:16#define STRETCH_BLIT_CLIP_POINT 0x0000E308#define STRETCH_BLIT_CLIP_SIZE 0x0000E30C#define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0#define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16#define STRETCH_BLIT_DST_POINT 0x0000E310#define STRETCH_BLIT_DST_POINT_X 15:0#define STRETCH_BLIT_DST_POINT_Y 31:16#define STRETCH_BLIT_DST_SIZE 0x0000E314#define STRETCH_BLIT_DST_SIZE_WIDTH 15:0#define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16#define STRETCH_BLIT_DU_DX 0x0000E318#define STRETCH_BLIT_DV_DY 0x0000E31C#define STRETCH_BLIT_SRC_SIZE 0x0000E400#define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0#define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16#define STRETCH_BLIT_SRC_FORMAT 0x0000E404#define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0#define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001#define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002#define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24#define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000#define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001#define STRETCH_BLIT_SRC_OFFSET 0x0000E408#define STRETCH_BLIT_SRC_POINT 0x0000E40C#define STRETCH_BLIT_SRC_POINT_U 15:0#define STRETCH_BLIT_SRC_POINT_V 31:16
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