📄 nv_local.h
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/***************************************************************************\|* *||* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *||* *||* NOTICE TO USER: The source code is copyrighted under U.S. and *||* international laws. Users and possessors of this source code are *||* hereby granted a nonexclusive, royalty-free copyright license to *||* use this code in individual and commercial software. *||* *||* Any use of this source code must include, in the user documenta- *||* tion and internal comments to the code, notices to the end user *||* as follows: *||* *||* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *||* *||* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *||* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *||* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *||* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *||* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *||* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *||* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *||* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *||* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *||* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *||* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *||* *||* U.S. Government End Users. This source code is a "commercial *||* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *||* consisting of "commercial computer software" and "commercial *||* computer software documentation," as such terms are used in *||* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *||* ment only as a commercial end item. Consistent with 48 C.F.R. *||* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *||* all U.S. Government End Users acquire the source code with only *||* those rights set forth herein. *||* *| \***************************************************************************//* * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ * XFree86 'nv' driver, this source code is provided under MIT-style licensing * where the source code is provided "as is" without warranty of any kind. * The only usage restriction is for the copyright notices to be retained * whenever code is used. * * Antonino Daplas <adaplas@pol.net> 2005-03-11 */#ifndef __NV_LOCAL_H__#define __NV_LOCAL_H__/* * This file includes any environment or machine specific values to access the * HW. Put all affected includes, typdefs, etc. here so the riva_hw.* files * can stay generic in nature. *//* * HW access macros. These assume memory-mapped I/O, and not normal I/O space. */#define NV_WR08(p,i,d) (__raw_writeb((d), (void __iomem *)(p) + (i)))#define NV_RD08(p,i) (__raw_readb((void __iomem *)(p) + (i)))#define NV_WR16(p,i,d) (__raw_writew((d), (void __iomem *)(p) + (i)))#define NV_RD16(p,i) (__raw_readw((void __iomem *)(p) + (i)))#define NV_WR32(p,i,d) (__raw_writel((d), (void __iomem *)(p) + (i)))#define NV_RD32(p,i) (__raw_readl((void __iomem *)(p) + (i)))/* VGA I/O is now always done through MMIO */#define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i)))#define VGA_RD08(p,i) (readb((void __iomem *)(p) + (i)))#define NVDmaNext(par, data) \ NV_WR32(&(par)->dmaBase[(par)->dmaCurrent++], 0, (data))#define NVDmaStart(info, par, tag, size) { \ if((par)->dmaFree <= (size)) \ NVDmaWait(info, size); \ NVDmaNext(par, ((size) << 18) | (tag)); \ (par)->dmaFree -= ((size) + 1); \}#if defined(__i386__)#define _NV_FENCE() outb(0, 0x3D0);#else#define _NV_FENCE() mb();#endif#define WRITE_PUT(par, data) { \ _NV_FENCE() \ NV_RD08((par)->FbStart, 0); \ NV_WR32(&(par)->FIFO[0x0010], 0, (data) << 2); \ mb(); \}#define READ_GET(par) (NV_RD32(&(par)->FIFO[0x0011], 0) >> 2)#ifdef __LITTLE_ENDIAN#include <linux/bitrev.h>#define reverse_order(l) \do { \ u8 *a = (u8 *)(l); \ a[0] = bitrev8(a[0]); \ a[1] = bitrev8(a[1]); \ a[2] = bitrev8(a[2]); \ a[3] = bitrev8(a[3]); \} while(0)#else#define reverse_order(l) do { } while(0)#endif /* __LITTLE_ENDIAN */#endif /* __NV_LOCAL_H__ */
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