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# Makefile for UGL.## modification history# --------------------# 01p,18jun03,jlb  Updated to Tornado 2.2# 01o,20jul01,msr  Added files to downloadable "uglCPUTOOL.o" file.# 01n,04jan01,msr  WindML 2.0 Post FCS -- Merging back to main branch.# 01m,18dec00,jlb  Added video to the ugl.o build# 01l,10nov00,jlb  Corrected spelling on SIMSPARCSOLARIS# 01k,26oct00,jlb  Added ugllist.o to list of files to link for ugl.o# 01j,16oct00,jlb  Remove ugl archive builds from examples (SPR 35102)# 01i,11oct00,rbp  Invalid character on line 17.# 01h,29sep00,jlb  Added build support from config tool# 01g,28sep00,jlb  Moved rules.windml to h/ugl/make# 01f,15aug00,jlb  New make targets for WindML# 01e,24jul00,rbp  Addition of SIMSPARCSOLARIS.# 01d,22may00,lcs  Do not build in bspExt for SIMNT# 01c,19mar99,jcs  tidying up Makefile.# 01b,03dec98,???  adding LIBNAME and LIBDIRNAME# 01a,10sep98,ics  createdTGT_DIR=$(WIND_BASE)/targetSUBDIRS=	2d os driver fonts event audio media winifneq ($(DIST_BUILD),YES)SUBDIRS += configendifexport BUILD_FROM_ROOT = yes############################################################### Objects to link when building an UGL downloadable object file#UGL_2D_OBJS	= uglbatch.o uglcolor.o uglcursr.o ugldib.o ugldrvreg.o \		  uglellip.o uglfont1.o uglfont2.o uglfont3.o uglgc.o uglinfo.o \		  uglline.o ugllist.o uglmdib.o uglmem.o uglmode.o uglmutil.o \                  uglovly.o uglpage.o uglpixel.o uglpoly.o uglrect.o uglregn.o \                  uglregn1.o ugltdib.o uglugi.o UGL_EXT_OBJS	= uglJpeg.o uglvideo.oUGL_AUDIO_OBJS  = sndAu.o sndWave.oUGL_EVT_OBJS	= uglevth.o uglevth1.o uglevtq.o uglevts.o uglevts1.o \                  uglinput.oUGL_MEDIA_OBJS	= uglmedia.oUGL_WIN_OBJS	= winapp.o windirt.o window.o winroute.oUGL_INIT_OBJS	= uglInit.oUGL_APP_OBJECTS = $(UGL_2D_OBJS) $(UGL_EXT_OBJS) $(UGL_AUDIO_OBJS) \                  $(UGL_EVT_OBJS) $(UGL_MEDIA_OBJS) $(UGL_WIN_OBJS) \		  $(UGL_INIT_OBJS)UGL_OBJECT      = $(LIB_ROOT)$(DIRCHAR)$(OBJBASENAME).o# Get list of object file with paths for the entire application layer		  UGL_APP_LAYER	= $(foreach file, $(UGL_APP_OBJECTS), $(LIBDIR)$(DIRCHAR)$(file))############################################################### Main build target#vx:	helptip configh Defaultinclude $(TGT_DIR)/h/ugl/make/rules.windml############################################################### Build the WindML object file, includes the entire 2D layer and the driver# and fonts that have been specified in the configuration#uglobj:ifeq ($(BLD_UGLA),)	$(MAKE) CPU=$(CPU) TOOL=$(TOOL) TGT_DIR=$(TGT_DIR) uglendif	$(LD) $(LD_PARTIAL_FLAGS) -o  $(UGL_OBJECT) $(UGL_APP_LAYER) $(LIBNAME_DIR)############################################################### Clean out the ugl object file#uglobjclean:	$(RM) $(UGL_OBJECT)############################################################### Build a WindML distribution, this build will clean out all archives and# then rebuild the WindML into the VxWorks archive and create the WindML# archive.  The example program objects are also removed.#ugldist:	$(MAKE) CPU=$(CPU) TOOL=$(TOOL) TGT_DIR=$(TGT_DIR) uglrclean	$(MAKE) CPU=$(CPU) TOOL=$(TOOL) TGT_DIR=$(TGT_DIR) ugldemoclean	$(RM) $(UGL_OBJECT)	$(MAKE) CPU=$(CPU) TOOL=$(TOOL) TGT_DIR=$(TGT_DIR) DIST_BUILD=YES	$(MAKE) CPU=$(CPU) TOOL=$(TOOL) TGT_DIR=$(TGT_DIR) DIST_BUILD=YES ugl############################################################### Build WindML from the configuration tool#windml:	helptip listBld $(BLD_UGLA) $(BLD_UGLO) $(BLD_UGLE)############################################################### Clean WindML from the configuration tool#windmlclean:	 $(CLEAN_UGLA) $(CLEAN_UGLO) $(CLEAN_UGLE)

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