📄 mainfrm.h
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// MainFrm.h : CMainFrame 类的接口
//
#pragma once
#include "ChildView.h"
#include <RendererModules/directx9GUIRenderer/d3d9renderer.h>
class CMainFrame : public CFrameWnd
{
public:
CMainFrame();
protected:
DECLARE_DYNAMIC(CMainFrame)
/// 属性
public:
/// 操作
public:
/// 重写
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
/// 实现
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: /// 控件条嵌入成员
CToolBar m_wndToolBar;
CChildView m_wndView;
/// 生成的消息映射函数
protected:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSetFocus(CWnd *pOldWnd);
DECLARE_MESSAGE_MAP()
protected:
LPDIRECT3DDEVICE9 m_d3dDevice; ///< Direct3D9 Device Interface
CEGUI::DirectX9Renderer* m_pCEGUIRender; ///< CEGUI Render
LPD3DXMESH m_pMesh;///< mesh pointer
DWORD m_dwNumMaterials;///< materials num
D3DMATERIAL9* m_pMeshMaterials;///< materials pointer
LPDIRECT3DTEXTURE9 m_pText;///< texture pointer
float m_rotateY;///< rotate around y
public:
/// 渲染
void Render(float timeDelta);
/// 初始化D3D
BOOL InitD3D(void);
protected:
/// 清除资源
void CleanUp(void);
/// 装载资源
BOOL Setup(void);
/// 装载GUI
BOOL SetupGUI(void);
/// 状态模型
BOOL SetupModel(void);
/// 绘制Mesh
void DrawMesh(void);
/// 左转按钮事件处理
bool TurnLeft(const CEGUI::EventArgs& e);
/// 右转按钮事件处理
bool TurnRight(const CEGUI::EventArgs& e);
public:
afx_msg void OnDestroy();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
};
#define SAFE_DELETE(x) if(NULL != x) {delete x;x=NULL;}
#define SAFE_DELETE_ARRAY(x) if(NULL != x) {delete[] x;x=NULL;}
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