mask.xml.svn-base

来自「坦克大战游戏完整全套源代码」· SVN-BASE 代码 · 共 97 行

SVN-BASE
97
字号
<CurvedAni renderer="DataTriangle" length="81" numDataSets="13" numAnimElements="5">
	<-- 三角形的各个顶点 -->
    <DataSet name="p1" type="Float2" numData="1">
		<Data time="0" value="0,0" />
	</DataSet>
    <DataSet name="p2" type="Float2" numData="1">
		<Data time="0" value="30,-30" />
	</DataSet>
    <DataSet name="p3" type="Float2" numData="1">
		<Data time="0" value="30,30" />
	</DataSet>
    <DataSet name="p4" type="Float2" numData="1">
		<Data time="0" value="-30,30" />
	</DataSet>
    <DataSet name="p5" type="Float2" numData="1">
		<Data time="0" value="-30,-30" />
	</DataSet>
    <DataSet name="p6" type="Float2" numData="1">
		<Data time="0" value="0,-30" />
	</DataSet>

    <DataSet name="p7" type="Float2" numData="3">
		<Data time="0" value="0,-30" />
		<Data time="10" value="30,-30" />
		<Data time="11" value="0,0" />
	</DataSet>

    <DataSet name="p8" type="Float2" numData="3">
		<Data time="10" value="30,-30" />
		<Data time="30" value="30,30" />
		<Data time="31" value="0,0" />
	</DataSet>

	<DataSet name="p9" type="Float2" numData="3">
		<Data time="30" value="30,30" />
		<Data time="50" value="-30,30" />
		<Data time="51" value="0,0" />
	</DataSet>

	<DataSet name="p10" type="Float2" numData="3">
		<Data time="50" value="-30,30" />
		<Data time="70" value="-30,-30" />
		<Data time="71" value="0,0" />
	</DataSet>

    <DataSet name="p11" type="Float2" numData="3">
		<Data time="70" value="-30,-30" />
		<Data time="80" value="0,-30" />
		<Data time="81" value="0,0" />
	</DataSet>

	<-- 透明度 -->
	<DataSet name="alpha" type="Float" numData="2">
		<Data time="0" value="0.5" />
		<Data time="80" value="0.3" />
	</DataSet>
	<-- 颜色 -->
	<DataSet name="color" type="Float3" numData="1">
		<Data time="0" value="0,0,0" />
	</DataSet>
    <AnimElement numLocus="5">
        <Locus StateId="Position0" DataSet="p1" InterpolaterId="Linear" />
        <Locus StateId="Position1" DataSet="p2" InterpolaterId="Linear" />
        <Locus StateId="Position2" DataSet="p7" InterpolaterId="Linear" />
        <Locus StateId="Alpha" DataSet="alpha" InterpolaterId="Linear" />
        <Locus StateId="Color" DataSet="color" InterpolaterId="Step" />
    </AnimElement>
    <AnimElement numLocus="5">
        <Locus StateId="Position0" DataSet="p1" InterpolaterId="Linear" />
        <Locus StateId="Position1" DataSet="p3" InterpolaterId="Linear" />
        <Locus StateId="Position2" DataSet="p8" InterpolaterId="Linear" />
        <Locus StateId="Alpha" DataSet="alpha" InterpolaterId="Linear" />
        <Locus StateId="Color" DataSet="color" InterpolaterId="Step" />
    </AnimElement>
    <AnimElement numLocus="5">
        <Locus StateId="Position0" DataSet="p1" InterpolaterId="Linear" />
        <Locus StateId="Position1" DataSet="p4" InterpolaterId="Linear" />
        <Locus StateId="Position2" DataSet="p9" InterpolaterId="Linear" />
        <Locus StateId="Alpha" DataSet="alpha" InterpolaterId="Linear" />
        <Locus StateId="Color" DataSet="color" InterpolaterId="Step" />
    </AnimElement>
    <AnimElement numLocus="5">
        <Locus StateId="Position0" DataSet="p1" InterpolaterId="Linear" />
        <Locus StateId="Position1" DataSet="p5" InterpolaterId="Linear" />
        <Locus StateId="Position2" DataSet="p10" InterpolaterId="Linear" />
        <Locus StateId="Alpha" DataSet="alpha" InterpolaterId="Linear" />
        <Locus StateId="Color" DataSet="color" InterpolaterId="Step" />
    </AnimElement>
    <AnimElement numLocus="5">
        <Locus StateId="Position0" DataSet="p1" InterpolaterId="Linear" />
        <Locus StateId="Position1" DataSet="p6" InterpolaterId="Linear" />
        <Locus StateId="Position2" DataSet="p11" InterpolaterId="Linear" />
        <Locus StateId="Alpha" DataSet="alpha" InterpolaterId="Linear" />
        <Locus StateId="Color" DataSet="color" InterpolaterId="Step" />
    </AnimElement>
</CurvedAni>

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