📄 main.cpp.svn-base
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#include "hge.h"
#include "game/mainGameState.h"
#include "menu/mainMenuState.h"
#include "common/entityManager.h"
#include "common/soundManager.h"
#include "common/profile.h"
int APIENTRY WinMain(HINSTANCE,HINSTANCE,LPSTR,int)
{
//设置HGE属性
HGE *hge = hgeCreate(HGE_VERSION);
hge->System_SetState(HGE_LOGFILE, "SysInfo.log");
hge->System_SetState(HGE_INIFILE, "SysINI.ini");
hge->System_SetState(HGE_TITLE, "TankWar");
hge->System_SetState(HGE_WINDOWED, true);
hge->System_SetState(HGE_SCREENWIDTH, 800);
hge->System_SetState(HGE_SCREENHEIGHT, 600);
hge->System_SetState(HGE_SCREENBPP, 32);
hge->System_SetState(HGE_FPS, 61);
hge->System_SetState(HGE_DONTSUSPEND, true);
hge->System_SetState(HGE_HIDEMOUSE, false);
#ifdef _DEBUG
#if HGE_VERSION >= 0x170
hge->System_SetState(HGE_SHOWSPLASH, false);
#else
hge->System_SetState(hgeIntState(14), 0xFACE0FF);
#endif
#endif
GameStateManager gsm;
EntityManager em;
SoundManager sm;
#if USE_PROFILER
Profile pf;
#endif
{
MainMenuState mms;
mms.SetName("mainmenu");
GameStateManager::getSingleton().RegisterState(&mms);
MainGameState mgs;
mgs.SetName("maingame");
GameStateManager::getSingleton().RegisterState(&mgs);
GameStateManager::getSingleton().RequestState("maingame");
if (hge->System_Initiate())
{
hge->System_Start();
}
GameStateManager::getSingleton().releaseSingleton();
}
hge->System_Shutdown();
hge->Release();
return 0;
}
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