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📄 item.cpp.svn-base

📁 坦克大战游戏完整全套源代码
💻 SVN-BASE
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#include "item.h"

Item::Item(cAni::iAnimResManager &arm) : 
    graphicEntity(*this, arm),
    collisionEntity(*this)
{

}

Item::GraphicEntity::GraphicEntity(Item &item, cAni::iAnimResManager &arm) : iGraphicEntity(item, arm)
{
    anim = iSystem::GetInstance()->createAnimation(1);
    //anim->setAnimData(arm.getAnimData("data/tank/smoke.xml"), 0);
    //anim->setAnimData(arm.getAnimData("data/tank/bulletexplode.xml"), 1);
}

Item::GraphicEntity::~GraphicEntity()
{
    iSystem::GetInstance()->release(this->anim);
    this->anim = 0;
}

void Item::GraphicEntity::init(const char *xml)
{
    assert(anim && xml);
    anim->setAnimData(animResManager.getAnimData(xml), 0);
}

void Item::GraphicEntity::render(float gameTime, float deltaTime)
{
    deltaTime;

    RenderQueue::getSingleton().render(getEntity().pos, 0, int(gameTime * 60), anim, GLI_Item);
}

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