📄 item.cpp.svn-base
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#include "item.h"
Item::Item(cAni::iAnimResManager &arm) :
graphicEntity(*this, arm),
collisionEntity(*this)
{
}
Item::GraphicEntity::GraphicEntity(Item &item, cAni::iAnimResManager &arm) : iGraphicEntity(item, arm)
{
anim = iSystem::GetInstance()->createAnimation(1);
//anim->setAnimData(arm.getAnimData("data/tank/smoke.xml"), 0);
//anim->setAnimData(arm.getAnimData("data/tank/bulletexplode.xml"), 1);
}
Item::GraphicEntity::~GraphicEntity()
{
iSystem::GetInstance()->release(this->anim);
this->anim = 0;
}
void Item::GraphicEntity::init(const char *xml)
{
assert(anim && xml);
anim->setAnimData(animResManager.getAnimData(xml), 0);
}
void Item::GraphicEntity::render(float gameTime, float deltaTime)
{
deltaTime;
RenderQueue::getSingleton().render(getEntity().pos, 0, int(gameTime * 60), anim, GLI_Item);
}
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