📄 datacurvedani.cpp.svn-base
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#include "common/graphicEntity.h"
#include "game/dataCurvedani.h"
#include "gameDef.h"
// nothing here
struct StateInfo
{
StateId sid;
const char *name;
};
static StateInfo s_StateInfos[] =
{
{dataSI_Position0, "Position0" }, // vector2
{dataSI_Position1, "Position1" }, // vector2
{dataSI_Position2, "Position2" }, // vector2
{dataSI_Alpha, "Alpha" }, // float
{dataSI_Color, "Color" }, // vector3
};
cAni::StateId DataTriangleRenderer::getStateId(const char *stateName) const
{
for (int i = 0; i < sizeof(s_StateInfos) / sizeof(s_StateInfos[0]); i++)
{
if (0 == strcmp(stateName, s_StateInfos[i].name))
return s_StateInfos[i].sid;
}
return cAni::StateId(cAni::InvalidStateId);
}
const char *DataTriangleRenderer::getStateName(cAni::StateId stateId) const
{
size_t size = sizeof(s_StateInfos) / sizeof(s_StateInfos[0]);
if (stateId < size && stateId == s_StateInfos[stateId].sid)
return s_StateInfos[stateId].name;
#ifdef _DEBUG
for (size_t i = 0; i < size; i++)
{
if (stateId == s_StateInfos[i].sid)
{
assert(0 && "s_StateInfos is not well organized");
return s_StateInfos[i].name;
}
}
#endif
return 0;
}
void DataTriangleRenderer::render(const Point2f &pos)
{
for (size_t i = 0; i < tripleList.size(); i++)
RenderQueue::getSingleton().render(pos, tripleList[i], GLI_UI, true);
tripleList.clear();
}
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