📄 gamedef.h.svn-base
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#ifndef GAME_GAME_DEF_H
#define GAME_GAME_DEF_H
#include "common/graphicEntity.h"
enum EntityTypeIds
{
ETI_Tank = 1,
ETI_Bullet,
ETI_CannonBall,
ETI_Item,
ETI_Explosive,
ETI_Box,
ETI_Wetland,
};
enum GraphicsLayerIds
{
GLI_UI = RenderQueue::LayerDebugInfo + 1,
GLI_Item,
GLI_Bullets,
GLI_Tank,
GLI_MapObj1,
GLI_MapObj0,
GLI_MapGround,
NumGraphicsLayerId,
};
#endif//GAME_GAME_DEF_H
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