📄 targetindicator.h.svn-base
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#ifndef GAME_TARGET_INDICATOR_H
#define GAME_TARGET_INDICATOR_H
#include "common/utils.h"
#include "common/entity.h"
#include "common/graphicEntity.h"
#include "common/attachEntity.h"
class iTargetEntity : public iSingleAttacheeEntity
{
public:
iTargetEntity(Entity &e) : iSingleAttacheeEntity(e)
{
}
virtual ~iTargetEntity()
{
}
};
class TargetIndicator : public Entity, public Singleton<TargetIndicator>, public MultiAttacher
{
public:
TargetIndicator(cAni::iAnimResManager &arm) : graphicEntity(*this, arm)
{
}
void init(const char *xml)
{
graphicEntity.init(xml);
}
virtual void step(float gameTime, float deltaTime)
{
gameTime, deltaTime;
}
virtual iEntity *getEntityInterface(EntityInterfaceId id);
protected:
class GraphicEntity : public iGraphicEntity
{
public:
GraphicEntity(TargetIndicator &ti, cAni::iAnimResManager &arm) : iGraphicEntity(ti, arm)
{
anim = 0;
}
virtual ~GraphicEntity()
{
if (anim)
{
iSystem::GetInstance()->release(anim);
anim = 0;
}
}
void init(const char *xml)
{
if (!anim)
{
anim = iSystem::GetInstance()->createAnimation(1);
}
anim->setAnimData(animResManager.getAnimData(xml), 0);
}
virtual void render(float gameTime, float deltaTime);
protected:
TargetIndicator &getEntity()
{
return *(TargetIndicator *)&entity;
}
iAnimation *anim;
};
GraphicEntity graphicEntity;
};
#endif//GAME_TARGET_INDICATOR_H
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