📄 entity.h.svn-base
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#ifndef ENTITY_H
#define ENTITY_H
#include "common/utils.h"
using namespace std;
#pragma warning(disable: 4355 4250)
class Entity : public NoCopy
{
public:
enum EntityInterfaceIds
{
EII_CollisionEntity,
EII_ControlEntity,
EII_GraphicEntity,
EII_ViewerEntity,
NumEntityInterfaceIds,
};
typedef int EntityInterfaceId;
// allow to extend, so the type should not be EntityStatusIds
enum EntityStatusIds
{
ESI_Position,
ESI_Orientation,
NumEntityStatusIds,
};
// instead, let's use int
typedef int EntityStatusId;
typedef int EntityTypeId;
// basic interface of entity
class iEntity : public NoCopy
{
public:
iEntity(Entity &e) : entity(e)
{
}
virtual ~iEntity()
{
}
Entity &getEntity()
{
return entity;
}
const Entity &getEntity() const
{
return entity;
}
protected:
Entity &entity;
};
Entity() : active(true)
{
}
virtual ~Entity()
{
}
virtual void step(float gameTime, float deltaTime)
{
gameTime, deltaTime;
}
virtual bool getStatus(EntityStatusId id, void *p)
{
id, p;
return false;
}
virtual EntityTypeId getTypeId() const
{
return 0;
}
bool isActive() const
{
return active;
}
virtual iEntity* getEntityInterface(EntityInterfaceId id)
{
id;
return 0;
}
protected:
bool active;
};
#endif
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