📄 collisionentity.h.svn-base
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#ifndef COMMON_COLLISION_ENTITY_H
#define COMMON_COLLISION_ENTITY_H
#include <vector>
#include "caRect.h"
#include "common/entity.h"
using std::vector;
using cAni::Rectf;
namespace verlet
{
class iBody;
}
class iContactInfo
{
public:
virtual void Update() = 0;
};
class iCollisionEntity : public Entity::iEntity
{
friend class CollisionSpace;
public:
iCollisionEntity(Entity &e) : Entity::iEntity(e), space(0)
{
}
bool collisionEnabled() const
{
return bEnableCollision;
}
virtual unsigned long getCollisionCategory() const // 自己的类别标志位
{
return 0;
}
virtual unsigned long getCollisionBits() const // 与哪种类发生碰撞
{
return 0;
}
virtual unsigned long getCollisionBlockBits() const // 碰撞可以发生阻挡的类型
{
return getCollisionBits();
}
virtual void onCollision(iCollisionEntity &o, const iContactInfo &contactInfo)
{
o, contactInfo;
}
virtual verlet::iBody &getBody() = 0;
virtual const verlet::iBody &getBody() const = 0;
virtual void onAfterPhysics()
{
// update boundingBox here
}
void addIgnoredEntities(const iCollisionEntity &ie)
{
ignoredEntities.push_back(&ie);
}
const vector<const iCollisionEntity *> &getIgnoredEntities() const
{
return ignoredEntities;
}
const Rectf &getBoundingBox() const
{
return boundingBox;
}
bool isBoundingBoxChanged() const
{
return bSetBoundingBox;
}
void clearBoundingBoxChanged()
{
bSetBoundingBox = false;
}
protected:
void setboundingBox(const Rectf &rect)
{
boundingBox = rect;
bSetBoundingBox = true;
}
bool bEnableCollision;
bool bSetBoundingBox;
Rectf boundingBox;
vector<const iCollisionEntity *> ignoredEntities;
CollisionSpace *space;
};
#endif//COMMON_COLLISION_ENTITY_H
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