📄 gamestate.h.svn-base
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#ifndef GAMESTATE_H
#define GAMESTATE_H
#include <string>
#include <vector>
#include "common/utils.h"
using std::string;
using std::vector;
class GameState : public NoCopy
{
public:
GameState()
{
}
virtual void OnEnter();
virtual void OnLeave();
virtual void OnFrame() {}
virtual void OnRender() {}
void SetName(const string &name);
const string &GetName() const
{
return name;
}
protected:
void RequestState(const string &name) const;
string name;
};
class GameStateManager : public Singleton<GameStateManager>
{
public:
GameStateManager();
virtual ~GameStateManager();
virtual void releaseSingleton();
void RegisterState(GameState *state);
void RequestState(const string &name);
GameState *FindState(const string &name) const;
protected:
bool OnFrame();
friend static bool FrameFunc();
friend static bool RenderFunc();
vector<GameState *> states;
string requestState;
GameState *curState;
};
inline
void
GameState::RequestState(const string &name) const
{
GameStateManager::getSingleton().RequestState(name);
}
#endif
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