📄 soundmanager.h.svn-base
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#ifndef COMMON_SOUND_MANAGER_H#define COMMON_SOUND_MANAGER_H#include <string>#include <vector>#include <map>#include "caPoint2d.h"#include "common/entity.h"#include "common/utils.h"using std::map;using std::string;using std::vector;using cAni::Point2f;class HGE;class SoundManager : public Singleton<SoundManager>{public: SoundManager(); virtual ~SoundManager(); HEFFECT load(const char *name); void play(const char *name, const Point2f &pos, float volume = 1.0f); void step(float gameTime, float deltaTime);protected: HGE *hge; map<string, HEFFECT> sounds; struct ChannelInfo { float startTime; float length; float volume; HCHANNEL channel; //bool bOnline; static bool CompareByVolume(const ChannelInfo &a, const ChannelInfo &b) { return a.volume > b.volume; } }; float curTime; vector<ChannelInfo> channels;};#endif//COMMON_SOUND_MANAGER_H
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